This page provides information on the VRayScene node.
Page Contents
Overview
VRayVRScene loads a previously saved .vrscene file for rendering inside of V-Ray for Houdini.
UI Path: ||obj Network|| > Geometry node > V-Ray > V-Ray Scene
Parameters
Filepath – Specifies the the .vrscene file to load.
Use Transform – When enabled, uses additional transformations.
Add Nodes – When enabled, adds nodes from the included file(s).
Add Lights – When enabled, adds lights from the included file(s).
Anim Speed – The pace at which the animation will play. The default of 1 will play at the speed for which the animation was created.
Playback Type – Sets the way any animation in the .vrscene will play within your current scene.
Loop – The animation will play from the .vrscene using the Anim Length setting and if the time range in your current scene is longer than the length of the animation, it will repeat the beginning of the animation again.
Once – The animation in the .vrscene will play just once and the end of the animation will hold if the time range is longer than the length of the animation.
Ping-Pong – The animation will play from the .vrscene and if the end of the animation is reached, the animation will play in reverse towards the beginning of the animation and will continue back and forth until the end of the time range.
Still – The animation will hold the Anim Start frame for the duration of the time range.
Anim Offset – The number of frames shifted between the animation and the time range.
Anim Start – The frame used for the beginning of the animation.
Anim Length – The number of frames used to play the animation.
Flip Axis – Switches objects from using the Z axis in the up direction to using the Y axis.