© Square Enix © Goodbye Kansas


Table of Contents

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 2 Next »

This page provides information on the Mtl2Sided material node.

 

Page Contents

 

Overview


V-Ray Mtl2Sided material node is a utility provided with the V-Ray renderer. The material allows seeing the light on the backside of objects.

Use this material to simulate thin translucent surfaces like paper, cloth curtains, tree leaves etc.

 

 


 

UI Path: ||shop Network|| > V-Ray Material node > V-Ray > Material > Two Sided

 

 

Node


The Mtl2Sided node provides inputs for controlling various material properties. Some correspond to parameters in the section below.

 



front – Specifies the material which is going to be used for front-side faces as defined by the object normals.

back – Specifies the material V-Ray will use for back-side faces as defined by the object normals.

 

Parameters



 

Translucency – Determines which side (front or back) relative to the camera is more visible in the rendering process. By default this value is 0.5, which means that both the side facing the camera, and the one facing away from it, will be visible to the same degree. When this parameter is closer to 0.0 the more of the material facing the camera is going to be seen. When it is closer to 1.0, the more of the back material is seen.

Multiply By Front Diffuse – When enabled, multiplies the back side color by the cached diffuse color of the front BRDF.

Force Single-sided Sub-materials – When enabled (the default), the sub-materials will render as one-sided materials. Turning this option off is not recommended.


Notes


  • This material will give best results when assigned to singleside objects (non-shelled) objects like planes, extruded splines etc. Otherwise it can lead to extremely longer render times.