This page contains information about the V-Ray User Integer.
Overview
The V-Ray User Integer texture allows the user to read and return a single integer value from the User Attributes of the currently shaded object as a result. This can be useful if the same material or texture is applied to several objects in the scene, but you want to control some of its properties with User-Defined properties.
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Node
The V-Ray TexUserInteger node provides inputs that correspond to the parameters in the section below.
Parameters
Attribute – Specifies the name of the user attribute that is looked up and returned from this utility node.
Default Value – Specifies the value to return if the user attribute is not found on the shaded object.
Attribute Priority – Switches between the User Attribute and Map Channel options.