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Table of Contents

This page gives information on the VRayLightMix render element.

 

Overview


The VRayLightMix adjusts intensity and color of lights and light emitting materials during and after render directly from the VFB. It is good for both subtle adjustments and major changes such as turning day into night.

 

UI Path


 

||Render Setup window|| > Render Elements tab > Add button > VRayLightMix


Parameters


 

 

 

vrayVFB – When enabled, the render element appears in the V-Ray Virtual Frame Buffer.

deep output – Specifies whether to include this render element in deep images.

color mapping – Applies the color mapping options specified in the Color mapping rollout of the V-Ray tab in the Render Setup window to this render element. This option is enabled by default.

multiplier – Sets the overall intensity of the render element, where 1.0 is the standard multiplier.

denoise – Specifies whether to denoise this render element.

group by – Specifies how to group the lightning information:

Individual lights – Аll lights instances are stored in a separate channel. All other lights in the scene are stored in their individual render channels;
Instanced lights – Lighting information of each light is stored in a separate channel;
Grouped lights – Lighting information of each group of lights is placed in a separate channel. All other lights in the scene are stored in their individual render channels;
Layers – Lighting information for each layer is stored in a separate channel;
Manual light selects – Render channels are created based on the existing Light Select render elements in the scene. All other lights in the scene are placed in Rest.

Each grouping mode automatically creates Environment and Self Illumination render elements. The information from the light emitting materials is stored in the Self Illumination channel, while the Environment info is stored in the Environment channel