Official Release
Date – Sep. 12, 2017
Download – Build 3.60.01
New Features
V-Ray
Support for Maya 2018
Added Cryptomatte Render Element
- Added support for Maya render sequence
Initial support for Instancer in IPR
Changing the image resolution while rendering in IPR with the VFB is now possible
SamplerInfo Render Element
Toon Render Element
Support for Maya's Toon shader setup
Added an overscan feature in the render settings camera overrides;
Support for the Lens squeeze ratio of the Maya camera
Support for the float nodes in LookDevKit
Support for the exposure parameter of the File node
- Support for the -percentRes batch render flag
V-Ray GPU CUDA
Added support for CPU rendering (c++/cpu device type)
Added support for NVIDIA NVLink
V-Ray GPU
GPU production with DR
Add support for Full Light Select render element on GPU
Ability to set CUDA devices from the Maya UI without restarting Maya
VFB
- Added test resolution button to the VFB
- Ability to load progressive resumable files in the VFB
VRayLightSelect
Added Full mode for light select elements and made it the default setting
VRayMDLMtl
MDL materials support
VRayMtl
Added clip and stochastic transparency modes to VRayMtl
- Implemented Oren-Nayar roughness model
Viewport 2.0
Support environment maps for the reflections of VRay materials
VRaySky preview in VP2
Modified Features
V-Ray
V-Ray size and dimension units now respect the Maya scene units
ZDepth is always exported as 32-bit in multichannel EXR files
Improved memory usage when there are millions of instances in the scene
Faster rendering of proxies and instances when Embree is enabled
Added an option for clearing the render mask
V-Ray for Maya DR settings will be saved in a single XML file
The VRayShelf right click menu for VRayToon can now list all the available VRayToon nodes
The VRayShelf right click menu for VRayClipper can now list all the available VRayClipper nodes
Added Use V-Ray VFB option to the right click menu in the VFB icon on the shelf
- Added max tessellation option for hair
The specific frames list for animation now allows spaces
Tree controls are now hidden when using Embree
Increased the default max paths per pixel to 10000 for IPR
Ability to specify a render region with relative 0 to 1 values in Maya batch and vrend
Changed Light Select type labels
Renamed Maya Fluids' Deep Output/Trace Sets option to Render as Geometry
Print what Maya version was used to export the vrscene
- Reduced CPU usage when IPR is paused
Better error messages when writing raw EXR files
Possibility to use shader names with MtlMulti/GeomStaticMesh
V-Ray GPU
Improved logging for the progressive sampler
- Added support for the Projection Wrap parameter
VRayProxy
Read multiple UV sets from Alembic files exported from the Maya Alembic exporter
VRayLightIES
Reworked how controls update
VRayMtl
Changed the default BRDF to GGX
- Removed Use reflect/refract interpolation options from VRayMtl
VRayMDLMtl
MDL sample materials now included with the installation
VRayScannedMtl
Added Material ID attributes to the scannedMtl in Maya
VRayTriplanar
Mappable scale attribute for the Triplanar texture
VRayStereoscopic
Deep EXR + Spherical Camera: Fixed wrong Z value for objects behind camera plane
VRayVolumeGrid
Improved loading time of VRayVolumeGrid caches
ply2vrmesh
Added -verboseLevel option to ply2vrmesh in order to limit the output
VRayHairSampler
Option to get the strand length from hair sampler
XGen
Added V-Ray attributes to XGen Interactive Groomable Splines
Viewport 2.0
Preview the refraction of the base material in a VRayBlendMtl
V-Ray shader previews now work in DirectX
Support transparency in the preview for VRayMtlHair3
VRayFur shader preview
Clamped opacity to 0.1 by default to avoid invisible objects
Bug Fixes
V-Ray
Fixed render layer token not working with specific setup
Fixed UserInteger not working as texture switch in MultiSubTex
simplexNoise now supports dynamic distortion
Fixed crash when duplicating and moving objects in RT
The <Camera> token is now parsed properly for displaying in the file name label
Viewport IPR: Fixed banding with low brightness when using SynColor
Rendering no longer resets the A and B images from the VFB history
Fixed error in mayapy with Maya 2017 no module vray.rendererCallbacks
- Fixed invalid geometric normal warning flooding script editor and freezing Maya
- Visibility of objects in Alembic files is no longer ignored by V-Ray proxy objects
Fixed renderable curves not rendering when visibility is keyed
Fixed wrong alpha-channel at VFB-borders when using texture render mask
Fixed object disappearing when Batch Rendering
Fixed deleting a V-Ray Proxy instance removing the vrayMeshMtl for proxy objects remaining in the scene
Can't render XGen on render layer other than default fixed
Fixed Maya scene getting marked as changed when the VFB is opened or loses focus
Divide shading subdivs should be hidden when use local subdivs is disabled
Fixed vrend command always returning success
Fixed VrayFurPreview not updating in Parallel Evaluation Mode
Multi-segmented motion blur: Computing particle velocities when possible
Fixed in-process IPR crashes with subdivision
Resuming a render with GI turned Off no longer triggers a warning for the Adaptive Lights
- Fixed pixel aspect ratio not taking correct value until render settings window opened
- Fixed the Material Viewer in Maya 2016 Hypershade not starting the first time
Fixed the PLUGINS variable in the installer ignoring the value entered by the user
Fixed zDepth render element infinity color when far color is white
Fixed crashes when baking UDIM textures in a specific scene
Fixed slow export of ramp texture with lots of color handles
Fixed black buckets when adding local machine with DR and Resumable rendering
Use default color instead of black for missing textures
- V-Ray hangs the main thread when some of the license servers are offline
Fixed some subtle bugs in chunked scene transfer before rendering and between frames
Reduced locking while rendering
Fixed first atmospheric effect result is added twice if the second effect is aerial perspective with active set to false
Fixed increasing progressive sampler memory usage with each resumed frame
Fixed wrong progress during loading and saving progressive resumable files
- Fixed random pixels activated on an empty scene with the progressive sampler
Fixed alSurface's SSS produces NaNs
Fixed UVTiles at U index larger than 10 rendering gray
Fixed primary_visibility flag of the GeomStaticMesh plugin not working
- Fixed V-Ray not supporting specific IES lights
V-Ray GPU
Fixed VRayStereoscopic camera not working when rendered with GPU
Fixed OpenCL failing to start
Fixed GPU (CUDA) not rendering BRDFVRayMtl fog color texture
Fixed TexAColorOp in power mode not working as expected
Fixed CUDA Error 700 in specific scene
Fixed Camera position not updated when using a Camera Map Per Pixel map in a scene with an animated camera
Removed the ocldeviceselect dependency to OpenCL.DLL
Fixed MtlMulti's mtlid_gen_float with Instancer not working
Fixed sphere lights with animated scale crashing when rendered with motion blur
Fixed Objects with VRayOverrideMtl and Visible to camera off still rendered in GPU
Fixed Blend material not rendering with OpenCL rendering
Fixed Crash with multi-gpu setups in specific scene
Fixed Glossiness driven by LayeredTex Alpha from Luminance rendering as 0 when the color is pure white
GPU did not render correctly V-Ray triplanar map when the texture used UV tiling more than 1
Fixed Artifacts with Adaptive lights, VRayLight exclude lists, and matte objects
Fixed Wrong alpha channel with VRayLights with Directional parameter above 0.0
Fixed Camera lens distortion not working when motion blur is ON
Fixed Geometry disappearing with VRayLightMtl and direct illumination
Fixed Color opacity option not working by V-Ray GPU mode
Fixed OpenCL failing to build and rendering not starting on Linux
Fixed Dome light visible in the alpha through matte object with opacity
Fixed Textures not rendering if the filename contains the $ symbol
Fixed Dome light affecting matte surfaces when rendered with CUDA
Fixed Reflection/Refraction not matte when rendered with CUDA
Fixed crash with shared VRayEdges textures between materials in specific scene
Fixed broken UVTile with missing file
Added support for arbitrary clipper exclude list items
Improved triangle intersection precision
Installer sets CUDA_CACHE_MAXSIZE to at least 256MB
Driver 380+ caused some scenes to render bitmaps with wrong uv
Fixed zDepth RE infinity color
OpenCL rendered black in active shade after a scene change
Fixed artifact in the zenith of the sky with VRayAerialPerspective
Fixed crash when rendering with on-demand mipmapping
Fixed artifacts when using OpenCL with more than one device
Fixed crash when exiting Maya/V-Ray STD after CUDA was used on MacOS
Fixed wrong screen mapping for textures assigned to the Environment slot
V-Ray IPR
Fixed IPR refreshing two times on any change
Fixed IPR restarting when selecting an object when Hypershade is open in Maya 2016+
V-Ray / VFB
Deleted images from VFB history are now recycled on Windows
VFB
Fixed wrong scaling of the channel box for HiDPI displays
- Fixed stamp button is being replaced upon mouse-over
- Fixed CC sliders' numeric value edit box not scaling properly on HiDPI screens
VRayProxy
Fixed no motion blur from Alembic with V-Ray subdivision
- Fixed all - (hyphen) symbols are replaced by an _ (underscore) when exporting to a VRayProxy
- Fixed non-ASCII characters are converted to an _ (underscore) when saving proxy file
VRayscene Manager
Fixed preview type for the vrscene not working
VRayScene
Fixed UNC path getting prefixed with the vrscene root on Linux
VRayTriplanarTex
- Fixed VRayTriplanarTex texture not following surface deformation even with a reference mesh specified
VRayStereoscopic
V-Ray now outputs Real Color for stereoscopy only when writing a shademap
VRayRectLight
Fixed random texture being assigned to the rectangle light file texture
VRayDomeLight
Fixed lag in Viewport 2.0 when rotating dome light with texture when useTransform is enabled in placeEnvTex
- Fixed flipped preview in the viewport of a ramp texture in a dome light
VRayFur
Fixed fur disappearing in IPR on frame change
VRayOSLMtl
TLS limit is hit with 1000+ OSL nodes
VRayOSLTex
Fixed OSL not respecting mipmap levels
VRayVolumeGrid
The "Load nearest if missing" option is now working properly when previewing VRayVolumeGrid
- The "Loop Overlap" option is now working properly when previewing VRayVolumeGrid
- Fractional value for the "Play Speed" option is now working properly when previewing VRayVolumeGrid