This page gives information on the Material Select Render Element.
Overview
The Material Select Render Element stores only the object(s) assigned to a specified V-Ray compatible material. The material can be a top-level material or a sub-material of a Blend.
UI Paths
||out Network|| > V-Ray Render Elements node > V-Ray > Render Channel > Material Select
||mat Network|| > V-Ray > Render Channel > Material Select
Parameters
Name – Specifies an explicit name for the generated image channel.
Materials – The V-Ray material list rendered by render element if more than one material needs to be rendered in the same pass.
Color Mapping – Applies the color mapping options specified in the Color Mapping tab of the Renderer tab in the Renderer node to this render element. This option is enabled by default.
Denoise – Enables the render element's denoising, provided the Denoiser render element is present.
Deep Output – Specifies whether to include this render element in deep images.
This render element is not supported with V-Ray GPU rendering.
Common Uses
The Material Render Element is useful for changing the appearance of the object(s) assigned to a specified V-Ray compatible material during compositing. Below is an example of its use.