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Table of Contents

This page introduces the Volume Grid geometry object.

Overview


VRayVolumeGrid is a special kind of volumetric effect that works with grid-based cache formats, compared to Environment Fog which is a general purpose volumetric effect. The Volumetric Grid reads its data from an input file which supports grid-based representation of the volume.

Currently VRayVolumeGrid supports three volume formats: 

  • OpenVDB (.vdb ) - Supported by Houdini ® , FumeFX ®  and RealFlow ®  
  • Field3D (. f3d ) - Supported FumeFX ® and Maya ® (using 3rd party plugins)
  • PhoenixFD (. aur ) - Phoenix FD ® native volume format

 

Immediately after the VRayVolumeGrid is created, a dialog appears for selecting the input file. After selection of the input file, a number of options are available to fine-tune and customize the volume.

 

For a list of supported Render Elements, please check the V-Ray Render Elements Support page.

You may also check the Volumetric Rendering In-Depth guide for tips on speeding up the rendering of volumetric effects with V-Ray.

 

 

UI Paths


 

 

||Create menu|| > V-Ray > V-Ray VolumeGrid > Click in a viewport to create VRayVolumeGrid

||Create panel|| > Geometry > VRay category > VRayVolumeGrid > Click in a viewport to create VRayVolumeGrid

 

The VRayVolumeGrid can also be created by dragging and dropping a relevant input file inside the active viewport.

 

Volume Grid Options


The following options are provided for modifying the appearance and rendering of the volume grid.

  • Volumetric Grid Parameters on the Modify panel set overall cell and volume behavior such as the type of effect, display resolution, surfacing, displacement type, etc.
  • Volumetric Options specifically address the lighting, intensity, and opacity of fire and smoke.
  • Volumetric Grid Atmosphere Settings affect probabilistic shading and gamma correction.
  • Tips is an information page about input channels and distributed rendering.