This page introduces the Volume Grid geometry object.
Overview
VRayVolumeGrid is a special kind of volumetric effect that works with grid-based cache formats, compared to Environment Fog which is a general purpose volumetric effect. The Volumetric Grid reads its data from an input file which supports grid-based representation of the volume.
Currently VRayVolumeGrid supports three volume formats:
Immediately after the VRayVolumeGrid is created, a dialog appears for selecting the input file. After selection of the input file, a number of options are available to fine-tune and customize the volume.
For a list of supported Render Elements, please check the V-Ray Render Elements Support page.
You may also check the Volumetric Rendering In-Depth guide for tips on speeding up the rendering of volumetric effects with V-Ray.
UI Paths
||Create menu|| > V-Ray > V-Ray VolumeGrid > Click in a viewport to create VRayVolumeGrid
||Create panel|| > Geometry > VRay category > VRayVolumeGrid > Click in a viewport to create VRayVolumeGrid
The VRayVolumeGrid can also be created by dragging and dropping a relevant input file inside the active viewport.
Volume Grid Options
The following options are provided for modifying the appearance and rendering of the volume grid.
- Volumetric Grid Parameters on the Modify panel set overall cell and volume behavior such as the type of effect, display resolution, surfacing, displacement type, etc.
- Volumetric Options specifically address the lighting, intensity, and opacity of fire and smoke.
- Volumetric Grid Atmosphere Settings affect probabilistic shading and gamma correction.
- Tips is an information page about input channels and distributed rendering.