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Table of Contents

This page provides information about V-Ray alSurface Material in Cinema 4D.

 

Overview


The V-Ray AL Surface shader is V-Ray's implementation of Anders Langland's alShader, which is designed to reproduce the appearance of skin. The current version takes into account diffuse reflection, two levels of reflection, and subsurface scattering.

 

 

 

 

Diffuse and Opacity


 

 

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