This page provides information on the V-Ray Gradient Texture.
Overview
Gradient is a texture map that can easily create and edit gradients useful in many different situations.
Any texture can be replaced via the Replace With New Texture () button, which activates when you select the texture to be replaced. If the texture is an instance, all copies are changed as well.
Parameters
Preset – Applies a gradient preset. When the gradient is manually changed, the Custom preset is automatically selected.
Black/White
Red/ Green/ Blue
Spectrum
Custom
Type – Controls the direction and shape of the gradient ramp. Changing the Type does not affect the color and position of the control points.
V – A gradient changing along the V direction.
U – A gradient changing along the U direction.
Diagonal – A gradient with a diagonal transition.
Radial – A gradient with a radial transition.
Circular – A gradient with a circular transition.
Box – A gradient with a box radial transition.
UV – A gradient changing along both U and V directions.
Four Corner – A gradient that transitions linearly between colors assigned to each corner.
Tartan – Creates a gradient with a plaid pattern.
Interpolation – Changes the color interpolation method. Changing the option changes the color transition curve between the control points.
None – Disables the transition.
Linear – Values are linearly interpolated in RGB color space.
Exponential Up – Values are exponentially interpolated from left to right, each color dominating the area between it and the next one.
Exponential Down – Values are exponentially interpolated from right to left, each color dominating the area between it and the previous one.
Smooth – Values are interpolated along a bell curve, each color dominating the region around it before blending to the next color
Bump – Values are interpolated along a sin curve, based on luminosity values.
Spike – Each color dominates only its immediate area, falling off shortly after.
Left-click on the Gradient bar to add additional color points. Right-click on any color point to remove it.
Color – The color of the currently selected control point.
Position – The float position of the currently selected control point.
Noise
Amount – Controls the strength of the noise texture distortion.
Frequency – Controls the noise frequency. Smaller values make the noise pattern appear bigger and vice versa.
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