This page provides information on the V-Ray Checker Texture.
Overview
The Checker texture map can be set to any color and generates a procedural checkerboard texture.
Any texture can be replaced via the Replace With New Texture () button, which activates when you select the texture to be replaced. If the texture is an instance, all copies are changed as well.
Parameters
Color A – Specifies a color or texture for what would usually be the white squares on the checkerboard.
Color B – Specifies a color or texture for what would usually be the black squares on the checkerboard.
Color Manipulation
Invert Texture – Inverts the RGB texture values.
Alpha from Intensity – Uses the texture RGB intensity/ luminance as alpha channel.
Color Gain – Corrects the color of the texture by multiplying the the RGB color values in the texture with the RGB color values specified here. When a texture is selected, it overrides the color as long as the texture checkbox is enabled.
Color Offset – Corrects the color of the texture by adding the RGB color values specified here to the RGB color values of the texture. When a texture is selected, it overrides the color as long as the texture checkbox is enabled.
Default Color – Specifies a default color used for polygons with no valid UVs. In case the map is not tiled, specifies a default color that is used outside the texture square. When a texture is selected, it overrides the color as long as the texture checkbox is enabled.
Multipliers
Mode – Specifies the multiplication mode of the colors.
Multiply – The color used for blending is black.
Blend Amount– The color used for blending is the one specified in the color slot.
Color A – Specifies blends between a color and a texture, if specified.
Color B – Specifies blends between a color and a texture, if specified.
MultiExcerpt named Texture Placement was not found -- Please check the page name and MultiExcerpt name used in the MultiExcerpt-Include macro