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Table of Contents

Table of Contents

This page provides information about the Import Changes from Lavina MAX script.

 

Overview


The Import Changes from Lavina MAX script helps you to return multiple cameras and animations from Project Lavina back to 3Ds Max using Project Lavina Scene Config file (.vrdx).

 

Installation


To complete the installation follow these steps:


2. Drag 'n drop VRay_LavinaImportChanges.mzp in 3Ds Max's viewport. The script is now installed to C:\Users\USER_NAME\AppData\Local\Autodesk\3dsMax\MAXVERSION - 64bit\ENU\usermacros



 


 

 

3. You you can access the script by going in  ||Customize|| > Customize User Interface > Toolbars >  Import Changes from Project Lavina . For convenience you can drag 'n drop it in any toolbar for faster access.
 


 



 

 

 

Settings 


When you open the script you get the following settings:

Import objects of type:

Cameras – Enables the creation of cameras in the scene.
Animated camera – Enables the creation of an animated camera from the Lavina Animation Editor.

Overwrite existing – When enabled, matching cameras in the scene will be overwritten and replaced.

Set time range – When enabled, sets the duration of the animation track to match the ones in the imported .vrdx file.

Open Log – Opens the log listing the actions and processes executed by the script. Useful for debugging the scene if there is an issue. Default location is C:\Users\USER_NAME\AppData\Local\Autodesk\3dsMax\MAXVERSION - 64bit\ENU\scripts

Visit online docs – Opens the documentation page for the script.

Import – Opens a browse window to specify a Project Lavina Scene Config file (.vrdx) to import. Clicking on Open executes the script .