This page provides information about the ZDepth Render Element in V-Ray for Cinema 4D.
Overview
The most common usage of the Z-Depth Render Element is as a control for depth of field in the composite. Depth of field can be challenging to do correctly, requiring many tweaks and re-renders; using the Z-Depth Render Element in a composite is usually much faster, and allows easier and faster adjustment than trying to get it exactly right within the render.
UI Path: ||V-Ray|| > Render Elements > ZDepth
Properties
Enable Deep Output – Specifies whether to include this render element in deep images.
Depth from Camera – Specifies whether to use to camera clip boundaries as the minimum and maximum Z-Depth distance. Enabling this option disables the Depth Black and Depth White parameters.
Depth Black – Objects up to this distance from the camera will render as black.
Depth White – Objects further than this distance from the camera will render as white.
Depth Clamp – Clamps the Z-Depth colors to a linear 0-1 range.
Filtering – Applies an image filter to this channel.
Depth Invert – Inverts the colors of the Z-Depth render element. Objects closest to the camera render as white, while those furthest away are black.
Force Infinity Black –