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Build 5.10.02

Official Release, Update 1.2

Date 15 April, 2021

Download V-Ray 5, update 1.2, for 3ds Max



New features


V-Ray

  • Add support for 3ds Max 2022. The installation is now using the Autodesk plugin package;

V-Ray GPU

  • Add absorption color for the Volume Grid;

 

Modified features


V-Ray GPU

  • Support for motion blur for the Chaos Phoenix's Particle Shader;

V-Ray GPU IPR

  • Slow GPU LC preview when moving the scene during rendering;

New VFB

  • Implement vfbcontrol history options;
  • Shift "Render" button for "Render last" function;

VRayMtl

  • The fog color should be enabled in Thin-walled mode;

VRayUVWRandomizer

  • Incorrect textures previews (produces black solid color) in slate material editor;

.vrscene exporter

  • Export scene offset = ON;

 

Bug fixes


V-Ray

  • Crash when rendering with wrong version DR server;

V-Ray IPR

  • Crash when consecutively hiding multiple imported identical Cosmos assets during rendering;

V-Ray GPU

  • 3ds Max freezes when there isn't enough VRAM and GPU Light Cache is enabled;
  • Adaptive lights grid renders visible artifacts;
  • Crash with GPU Light Cache in hybrid mode after adding/removing light;
  • Crash with VRayCarPaintMtl with flake size = 0;
  • ETA is missing while rendering using GPU Light Cache;
  • Objects are missing with GPU Light Cache enabled;
  • Specific opacity texture is rendered incorrectly with On-demand mipmapping;

V-Ray GPU IPR

  • Crash with GPU Light Cache;
  • Crash with RTX when deleting VRayDisplacementMod's texmap during rendering;
  • Light cache is not shown during calculation phase with viewport IPR;
  • Undoing/redoing hide operations of multiple proxies during rendering causes crashes or endless kernel compilation;
  • Unhandled exception in "Preparing direct light manager" when starting DR session;

V-Ray Cloud

  • Forest Boundary Checking Edge mode doesn't render as expected; "

VRayLight

  • Disc lights produce noisy shadows with Brute Force GI engine;

VRayMtl

  • Material with thin translucency renders transparent inside VRay2SidedMtl;
  • Missing highlight with thin-walled glossy refraction;
  • Outlines appear at the edges of opacity maps;
  • Wrong result with refraction glossiness values below 0.78;

.vrscene exporter

  • Missing bump in OSL shaders;

Cosmos browser

  • High CPU usage when the Chaos Cosmos Browser Service is not running;

 

 


Build 5.10.01

Official Release, Update 1.1

Date 17 March, 2021


Modified features


V-Ray

  • Support for Autodesk 3ds Max 2022;

V-Ray GPU

  • Out-of-core improved IPR update;
  • Print device info for GPU Light cache;

V-Ray Cloud/V-Ray Standalone

  • Faster initialization of meshes with static 3D displacement;

VRayCryptoMatte

  • Add ability to work with VRaySwitchMtl;
  • Add ability for Cryptomatte to read Multi/Sub-object materials;

VRayMtl

  • Expose the VRayMtl thin-walled refraction option in the UI;

.vrscene exporter

  • Multiple standard cameras export;

V-Ray Material library browser

  • Fix issue with recursive search in the refresher script;

 

Bug fixes


V-Ray

  • Crash rendering scene with ForestPro 7;
  • Crash when a VRayBumpMtl is applied on an object and another VRayBumpMtl is used as an Override Mtl;
  • Error building Embree voxel tree when "Conserve memory" is enabled in certain scenes;
  • Increased memory consumption with displacement in specific cases;
  • No illumination on surrounding geometry from PhoenixFD/VRayVolumeGrid's Fire Lights;
  • Underwater lighting is missing when the camera is under the water;

V-Ray IPR

  • Incorrect rendering during IPR when switching from None to Volumetric/SSS translucency in VRayMtl;
  • VRayPhysicalCamera Tilt & Shift is incorrect since 5.1.00;

V-Ray GPU

  • Crash with big light cache subdivs;
  • Texture on objects with normal displacement appear smudged with on-demand mip-mapping;

VRayCryptoMatte

  • Regression with node custom attributes;

VRayDisplacementMod

  • Crash with on specific geometry with Editable poly modifier;

VRayICC

  • .icc files are not loaded through the DR assets transferring;

VRayLight

  • Random modes for textures applied to VRayLight copies produce non-randomized lighting;

VRayMtl

  • Crash when setting reflection/refraction depth too high;

VRayProxy

  • Animated Alembic files do not show animation in viewport;
  • Newly created proxies with "preview from file" use the default cube for viewport selection instead of the preview geometry;

VRayUVWRandomizer

  • Crash when switching between different texture instances;

.vrscene exporter

  • Archive as ZIP is greyed out if we open another scene to export;
  • Archiving to zip or directory merges the assets instead of overriding them;
  • Missing geometry in exported scenes when there is a VRayDistanceTex and VRayDisplacementMod on EditablePoly;
  • Tile UV mapping of Bercon Tiles is not working properly;

V-Ray Material library browser

  • "Open ME on apply" doesn't work with drag&drop;
  • "Use Real World Scale" doesn't work with user added libraries;

 

Build 5.10.00

Official Release, Update 1

Date 23 Feb, 2021

 

New features


V-Ray

  • Progressive caustics mode;

V-Ray GPU

  • Light cache calculated on GPU;
  • Add support for blending the sun with the horizon with the Improved sky model;

New VFB

  • Layers masking based on Cryptomatte, integer and color render elements data;
  • Add stamp layer support;
  • Custom White Balance support for color picker and tint;
  • Support for animated sequences for Background layer using <frameNum> tag;
  • Add an option to bake the RGB primaries conversion;
  • Add horizontal/vertical offset for Background layer;
  • History render settings loading and comparing;
  • Image Info for the history images;
  • Save color corrections to a LUT file;

Chaos Cosmos

  • Add support for Chaos Cosmos assets within 3ds Max;

VRayMtl

  • New translucency modes for based on VRayScatterVolume;

VRayAO

  • Add a render element for ambient occlusion;

VRayBackToBeauty

  • A render element that expands to the render elements needed for back to beauty compositing;

VRayCoat/VRaySheen

  • Render elements for compositing with VRayMtl's Coat and Sheen layers;

VRayDenoiser/vdenoise.exe

  • Integrate the Intel Open Image Denoiser;

VRayInstancer

  • Support for Thinking Particles as source;

VRayLight

  • Add support for additive dome lights;
  • Add "Occlude other lights" option;

.vrscene exporter

  • Export all camera objects to vrscene;
  • Add options to archive and compress scenes with their assets;

V-Ray Camera Lister

  • Add a lister tool to manage scene cameras;

V-Ray Material Library browser

  • Add a tool for adding custom materials to the local library;

 

Modified features


 

V-Ray

  • Improve VRayMtl's representation in the viewport;
  • Option to render the Physical Material as VRayMtl;
  • Preserve opacity, bump and refraction with Override material;

V-Ray GPU

  • Rounded corners support with Out-Of-Core geometry
  • Support for VRayDirt and VRayCurvature with Out-Of-Core geometry
  • Support for VRayFastSSS2 with Out-Of-Core geometry
  • Support for VRayALSurfaceMtl with Out-Of-Core geometry
  • Support for VRayClipper with Out-Of-Core geometry
  • Add support for normal maps in world space

V-Ray GPU/Chaos Cloud

  • Support for Forest Color's Tint mapped by a texture;
  • Support for tyFlow instances rendering;

VRayCryptoMatte

  • Support for Multi/Sub-object materials;

 


Build 5.00.05

Official Release, Hotfix 2

Date 29 July, 2020

 

Modified features


New VFB

  • Max Script access for OCIO settings with vfbcontrol;

V-Ray scene converter

  • Converting CoronaBumpConverter to VRayColor2Bump;

 

Bug fixes


V-Ray

  • An error is printed when rendering with disabled memory frame buffer option;
  • Auto white balance renders differently when transferred to camera;
  • Missing plugin error when loading scene saved with hotfix 1;
  • More noise occurs with Blue noise sampling enabled for grid volumes;
  • Crash with a specific scene upon opening in 3ds Max 2021, 2020, 2019;

V-Ray GPU

  • Matte objects' primary Visibility is not working correctly;
  • The VRayEnvironmentFog parameters (which are last on the list) are applied to all fogs;

V-Ray Dirt

  • Ambient + inner occlusion mode results are darker than they should be;

New VFB

  • An error is printed when rendering with disabled memory frame buffer option;
  • Avoid IPR restart on zoom, resize and side panels collapse;
  • Crash when opening old scene with empty New VFB OCIO settings;
  • Window position can not be saved on a non-primary monitor;
  • Window position is offset on rendering after every scene reset when the persistent settings are saved with collapsed history menu

 


Build 5.00.04

Official Release, Hotfix 1

Date 14 July, 2020

 

New features


VRayBackToBeauty

  • Add render element that will expand to all beauty render channels;

 

Modified features


V-Ray

  • Simplify the Image sampler options;

VRayBitmap

  • View image button should work for .tx bitmaps;

VRayDistanceTex

  • Add an option to not compute for the viewports;

VRayMtl

  • Raise the default Refraction and Reflection Max depth to 8;

New VFB

  • Add keyboard shortcut for Lock Pixel Coordinates ("L");
  • Support for the color corrections and VRayDenoiser in V-Ray Viewport IPR;
  • Zoom key combinations support;

Installer

  • Progress of V-Ray Material Library download should display downloaded/total size in the installer;
 

Bug fixes


V-Ray

  • VRayDisplacementMod's Subdivision not working far from scene origin;

V-Ray GPU

  • Activating 3ds Max menus during IPR stops image updates in the VFB;
  • Memory leak with VRayDistanceTex;

V-Ray GPU IPR

  • Orthographic projection is not rendered properly with RTX;

VRayClipper

  • Wrong objects in the exclude list when merged in scene;

VRayLight

  • NaN pixels occur with textured adaptive dome light;

VRayToonMtl

  • Overlapping MaxScript names of gradient parameters;

VRayTriplanarTex

  • Incorrect motion blur;

VRayVolumeGrid

  • More noise with Blue Noise Sampling enabled for grid volumes;

New VFB

  • Artifacts with Filmic tonemap;
  • Colorful halo with Lens Effects and positive Lightness values in the Hue/Saturation color correction;
  • Crash on consecutive V-Ray GPU IPR restarts when selecting different layers;
  • Crash on scene open when the scene was saved with legacy VFB LUT color correction;
  • Different convert to composite result if the first light is turned off;
  • Large color values are not formatted properly in pixel info;
  • Missing color corrections/post effects on image copied to clipboard;
  • Resize on region IPR when an image has been previously loaded from history;
  • Show corrected colors doesn't work;
  • Switching from OCIO to sRGB and back loses the OCIO settings;
  • Window position can not be saved on a non-primary monitor;

VFB

  • "Too many open files" error when loading many LUT files;

Installer

  • Downloading the V-Ray Material Library does not work with network paths starting with "\\";
  • The install log is empty when an error occurs;

 

 

Build 5.00.03

Official Release

Date 16 June, 2020

 

New features


V-Ray GPU

  • Add support for the VRayNormalMap rotation parameter

VRayDirt

  • Add Streaks generation options

New VFB

  • Add magenta-green tint slider to the White Balance color correction
  • History saved render settings loading and comparing

 

Modified features


V-Ray

  • Add UI option to enable the MikkTSpace calculations from Global Switches
  • Add UI option to switch back to the Native 3ds Max material swatches
  • Optimize conversions between sRGB and ACEScg color spaces when using an OCIO configuration
  • Faster calculation of VRaySun

V-Ray Cloud

  • Animated parameters of VRayDistanceTex are not exported properly
  • Animated position of geometry with large stationary interval differs

V-Ray Cloud/V-Ray GPU

  • Add initial support for tyFlow instances rendering

V-Ray GPU

  • Automatically disable Out-of-core rendering when the engine type is RTX
  • Implement Box sampler type for VRayVolumeGrid

V-Ray GPU IPR

  • Endless updates when having a camera with tweaked tilt and shift parameters

V-Ray Standalone

  • No image buffer rendering is implemented with new VFB, still processed output is written

VRayDenoiser

  • Remove "Generate render elements" UI option

VRayBitmap

  • Automatically set the transfer function and RGB color space for normal maps

VRayLightSelect

  • Add Subsurface mode

VRayMtl

  • Add some tooltips
  • Add fabric presets based on Sheen

VRayOSL

  • Print warnings for unsupported OSL shader parameters

New VFB

  • Add "None" option to hide the secondary color info in the status bar
  • Add a progress bar for the loading of the History images
  • Add image fitting types option and "Save in image" to the Background layer
  • Group the History compare buttons in a single flyout button
  • Implement renderer stats
  • Preserve the original RGB channel when saving
  • Save persistent settings independent on the scenes
  • Support for color corrections and settings transfer for V-Ray Cloud

V-Ray Asset Browser

  • Add "Use real world scale" and "Use triplanar mapping" options on import
  • Rename the "ME" button to "Open ME on apply" to be more descriptive

V-Ray scene converter

  • Put the converted material nodes in Slate Material Editor for displayed materials after scene conversion

V-Ray Toolbar

  • V-Ray Toolbar to look relative to the vrenderXXXX.dlr directory for icon files to aid network installations

 

Bug fixes


V-Ray

  • Body objects are always rendered with draft quality

V-Ray IPR

  • Incorrect VRayMtl with displacement texture after IPR update

V-Ray Cloud

  • Per-frame export for animated parameters of Noise map

V-Ray GPU

  • Crash or artifacts when VRaySwitchMtl uses the default submaterial (since Beta 1)
  • Renders may get overexposed with VRaySun when changing scene units due to overflow

V-Ray GPU CUDA

  • CPU bucket rendering crashes with On-demand mip-mapped textures
  • Crash with Fractal_3.osl OSL shader
  • IPR crashes when rendering Out-of-core with CPU device

V-Ray GPU RTX

  • OSL maps crash with shaders with string outputs
  • Random crash with particle system in the scene

VRayDisplacementMod

  • Vector displacement produces wrong geometry with scaled objects

VRayIES

  • Incorrect light cutoff when using the light shape for both shadows and illumination

VRayOSL

  • Crash after deleting maps linked to VRayOSLOutputSelector
  • Shader and VRayOSLOutputSelector output values are reset when path to the OSL asset is modified

VRayPhysicalCamera

  • Transfer exposure to camera is not working properly with Exposure Value (EV) mode

VRayProxy

  • Wrong VRayParticleTex shading with alembic particle color (since Beta 1)

VRayVolumeGrid

  • .AUR files where the grid data is over 8GB are unreadable, fix requires Phoenix 4.20 and newer
  • Meshes are rendering without motion blur and the Mesh preview is broken when a modifier is applied
  • The resolved cache paths show huge numbers if looking at a frame outside the Timeline Origin - Play Length range

New VFB

  • Crash when loading Layer presets (since Beta 2)
  • Crash when saving all channels to .vrimg with LightMix, LUT and high resolutions
  • MaxScript error that prevents rendering occurs when submitting scenes to Thinkbox Deadline
  • Random crash with bucket rendering after multiple frames
  • Render view not updated when compare is disabled with no image loaded
  • Slowdown when rendering a scene with LightMix on V-Ray GPU
  • Sometimes Lens Effects layer UI becomes disabled no matter the enable flag

.vrscene exporter

  • Error when exporting a scene with empty mesh object
  • Long string parameters containing escape characters get trimmed after 1023 symbols

V-Ray Material Preview

  • 3ds Max 2021 hangs when creating Double Sided material in Slate Material Editor

V-Ray Toolbar

  • Missing icons with light theme (since Beta 2)


Build 5.00.02

Beta Release

Date 28 May, 2020

New features


 

V-Ray

  • Add light path expressions support through mode of VRayLightSelect;
  • Add RGB primaries override for VRayBitmap option in the Color management;
  • Implement blue-noise optimization for the DMC sampler;

V-Ray GPU

  • Support for Environment and Self Illumination contribution for VRayLightSelect;

VRayNormalMap

  • Add Map rotation parameter;

VRayPhysicalCamera

  • Add EV parameter;

VRayProxy

  • Support common particle interface (IParticleObjExt) for Alembic that can be used with VRayInstancer and Phoenix FD;

VRaySun

  • Implement "Improved" Sky model;

VRayVolumeGrid

  • Velocity streamline preview;

New VFB

  •  Background color correction;
  • Filmic tonemap color correction;
  • Image search in the History based on the saved scene name and note text;
  • Solo button Alt+mouse click enables only one light and toggles all the rest in LightMix;
  • Special element "Rest" in LightMix that includes everything not in the other elements;
  • Support for rendering without a memory frame buffer;
  • Undo for Layers actions;

.vrscene exporter

  • Add option to export only selected nodes;

V-Ray scene converter

  • Implement a converter for Physical Material to VRayMtl;

 

Modified features


 

V-Ray

  • Remove some old stale options from the Global switches;
  • Remove the Use local subdivs from Global DMC along with the subdivs parameter of Brute force GI, materials and lights that was dependent on it;
  • Simplify the Color mapping options;
  • Simplify the Light cache options;

V-Ray GPU

  • Add support for VRayUVWRandomizer stochastic tiling options;
  • Optimize memory footprint for motion blurred geometry both on CPU and GPU;
  • Skip degenerate faces when serializing the Embree tree;
  • Support for matte objects through VRayObjectProperties;
  • Support for VRayCarPaintMtl2 and VRayFlakesMtl2;

VRayALSurfaceMtl

  • Prevent values for the SSS radius parameters that cause artifacts;

VRayMtl

  • Add a "Default" preset;
  • Use GGX shadowing for all NDF-based BRDFs;

VRayVolumeGrid

  • Speed up and use less memory for blending frames having Grid Velocity with Time Bend controls;

New VFB

  • Bucket outline improvements;
  • Enable the denoiser for history and loaded images;
  • Various usability improvements;

New VFB/VFB

  • Render button to execute Render command instead of Render Last;

VFB

  • Use all supported formats as default filter for loading image

 

Build 5.00.01

Beta Release

Date - Apr 29, 2020

 

New features


New VFB

  • Add entirely new implementation of VFB with integrated Layers compositing

LightMix

  • Add support for lights post-processing in the new VFB

V-Ray

  • Support for rendering in ACEScg color space with option to recognize the texture color space from the file name
  • Improve precision when rendering large scenes
  • MikkTSpace support for tangent normal maps
  • New version notifications in the new VFB and render settings About section
  • Include the V-Ray AppSDK Python binding with the installation

V-Ray Asset Browser

  • A material library browser utility for the V-Ray Material Library

V-Ray Material Library

  • Add material library downloader working both standalone and as part of the installation

V-Ray Material Preview

  • Render the material previews with a custom .vrscene

VRayMtl

  • Add Coat and Sheen layers
  • Add simple presets

VRayHairNextMtl

  • Add simple presets

VRayCarPaintMtl2

  • Add new car paint material with more precise flakes filtering and reduced memory usage

VRayUVWRandomizer

  • Add a texmap that should be used solely with the VRayBitmap's and VRayTriplanarTex's mapping source input with stochastic tiling support

VRayMultiSubTex

  • Add randomized hue, saturation and gamma variance options
  • Add new Random by Face material ID/Object ID/Element modes

VRayBitmap

  • Rename VRayHDRI to VRayBitmap

VRayCompTex

  • Add new blending modes Color Shift, Color Tint, Blend Alpha Straight, Blend Alpha Premultiplied

VRayTriplanarTex

  • Ability to be used as Mapping source for VRayBitmap

VRayPointCloudColor

  • Add a map that supports PointCloud Color Channel

VRayLightSelect

  • Support for environment lighting

Installer

  • New installer experience with integrated bundled products: Chaos License Server, Chaos Cloud client and V-Ray Material Library

V-Ray GPU

  • Add support for Out-of-Core codepath
  • Support for 2D displacement
  • Rendering of Phoenix FD Particle Shader in Fog mode
  • Add support for OSL shaders
  • Add support for Cellular map
  • Add support for BerconTiles and Bercon Wood maps
  • Implement a per-device GPU memory tracker
  • Resumable rendering with progressive sampling