This page contains information about the V-Ray TexBezierCurve node.
Overview
The V-Ray Bezier Curve node outputs the 2D piecewise cubic bezier curve float result (Y axis) from the given input float argument (X axis).
UI Path:
||mat Network|| > V-Ray> Texture: Utility > V-Ray Bezier Curve
||out Network|| > V-Ray Render Elements node > V-Ray> Texture: Utility > V-Ray Bezier Curve
Parameters
Curve – This is the Bezier curve which can be manipulated by adding/removing points.
Num Bezier Points – Specifies the number of precisely calculated points from the bezier curve.
Extrapolate Beyond End Points – When enabled, it extrapolates the value beyond the control points.
Extrapolate Type – Specifies the type of extrapolation for points out of the control range. You can choose between End Tangent, Linear and Constant.
Clamp – Enables clamping.
Clamp Value –
CPU Curve Mode –