This page provides information on V-Ray Render Settings integrated in Solaris Render Settings LOP node.
Overview
V-Ray Render Settings are located in the V-Ray (Beta) tab of the Render Settings LOP. The settings are similar to those in the V-Ray Renderer ROP. The settings become available when you create a Render Settings LOP from ||stage|| > Rendering > Render Settings.
Creating and Setting Attributes
LOP nodes offer controls for creating and editing USD prims and their attributes. The nodes operate in Create and Edit mode. In Create mode, the node creates new prims. In Edit mode, the node changes the attributes on existing prims.
The parameters that correspond to a USD attribute have a pop-up menu that controls how the LOP node authors the attribute.
Set or Create – Sets the attribute to a given value, regardless of whether the attribute previously existed or not.
Set if Exists – Sets an attribute to the given value only if it previously existed. Use this option to make sure the attribute is set on primitives of the correct type.
Block – Makes the attribute appear to not exist so it takes on its default value.
Do Nothing – Does not affect the attribute, i.e. does not create or change the attribute in any way.
V-Ray Tabs
Image Sampler
The settings in this tab control the overall image sampling.
Global illumination
The settings in this tab control global illumination.
Color Mapping
The settings in this tab apply color transformations on the final image colors.
Camera
The settings in this tab control the Physical camera.
Options
The settings in this tab globally control some geometry, lighting, material, and texture aspects of the rendering. For example, these options can be used to disable all shadows in your scene, or to use probabilistic light sampling to speed up test renders.
Caustics
The settings in this tab control the generation of the photon map.
DR
The settings in this tab control distributed rendering (a technique for distributing a single render job within a single frame across many computers in a network).