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Table of Contents

This page provides details on how to use the optimized Bump Material in V-Ray.

 

Overview


The VRayBump gives the ability to add bump map and normal map effects when using any material.

Connect a material into the VRayBump to add additional bump or normal map functionality. Stacking multiple VRayBump materials together can create a more complex surface material by allowing the use of several bump and or normal maps together easily.


UI Paths



 

 

||V-Ray|| > VRayBump

 

||Create|| > V-Ray > VRayBump (disabled Separate menu for V-Ray materials)


 

 

Parameters


Base Material  – Allows the user to select the base material to which the bump/normal effect is added. 

Map Type – Allows the user to specify whether a bump map or a normal map effect is added to the base material.

Bump Map
Normal map in tangent space
Normal map in object space
Normal map in screen space
Normal map in world space
From texture bump output
Explicit

Texture Map – Specifies the bump/normal map that is used.

When a texture with color corrections is used as a normal map, V-Ray displays a warning for unexpected results.

Bump Multiplier – A multiplier for the bump/normal effect.

Bump Delta Scale – Scale for sampling the bitmap when using bump mapping. The exact value is calculated automatically by V-Ray, but can be scaled here.

Bump Shadows – When enabled, V-Ray considers the bump maps when rendering shadows produced by objects with the bump material applied to them.

 

Options


Material Id Enabled – Enables the use of Material ID.

Material ID – The color used by the "Material ID" render element. You can also use a shader here.

Multimatte ID – The integer ID of the material to be used by the "Multimatte" render element.

Round Edges Enabled –  Enables the round edges effect which uses bump mapping to smooth out the edges of the geometry during render time.

Radius – Specify a radius (in world units) for the round edges effect. Since the actual geometry is not being changed and only the normals of the faces are affected, large values here may produce undesirable effects.

Consider Same Object Only – When enabled, the rounded corners are produced only along edges that belong to the same object which has the attribute applied. When disabled, rounded corners are produced along edges formed when the object with the attribute intersects other objects in the scene. 

Corners – Choose which edges are considered in the calculation. Possible options are:

Covex and Concave – Considers all edges. 
Convex Only 
– Only applies Round Edges effect to edges with convex angles. 
Concave Only – 
Only applies Round Edges effect to edges with concave angles. 

 

 

 

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