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This page provides information on the Active Body Thruster component.

Overview


 

This component creates procedural animations inside Phoenix and moves Active Bodies with a directable engine force.

 

 

Parameters


Affected Body | affected_node  Specifies the geometry object that will be affected by the Thruster force. Note that you need to select the original geometry and not the Active Body clone.

No Rotation | no_torque When enabled it will prevent the affected body from rotating due the Thruster force.

Attached to Body | attach When enabled the Thruster force will act as attached to the body and if the body moves or rotates during the simulation the direction of the force will be changed along with the orientation of the body. If it is disabled, the Thruster force will be applied only from the direction of the node helper.

Magnitude | magnitude Specifies the amount of force to be applied to the body.

Initial Velocity | initvel, initvel_mag Sets initial velocity for the affected body.

 

 

 

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