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Table of Contents

Build 6.00.00

Beta release

Date - Aug 3, 2022

 

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New features


V-Ray

  • Support for ACEScg
  • Implement V-Ray Decal
  • Implement V-Ray Enmesh
  • Implement V-Ray Mesh Light
  • Procedural clouds for V-Ray Sun and Sky
  • Finite Dome and ground projection for the V-Ray Dome light
  • Add Thin Film layer to V-Ray Material
  • Implement V-Ray MultiSubTex for Node materials
  • Conversion from Standard and Classic V-Ray materials to V-Ray Node materials
  • Add V-Ray Shadow Catcher command in the V-Ray menu
  • Add TexParticleSampler shader
  • Implement V-Ray SoftBox classic shader and node
  • Add support for Cinema 4D Team Render
  • Support for rendering Particles and X-Particles in Cinema 4D
  • Implement Hair and Fur sampler
  • Support for calculating Light Cache with the Interactive renderer
  • Calculate Light Cache on the GPU device for the V-Ray GPU engine
  • Enhanced V-Ray Material energy preservation

 

Modified features


V-Ray

  • Support for the "Render Perfect" option for the Cinema 4D Sphere
  • Add the new displaced surface parameter in TexTriPlanar
  • Add the new affect alpha parameters to Volumetrics
  • Rework the Object Properties icon to support displaying more than 9 ObjectID numbers
  • Automatically flip coordinate system handedness for vrscenes exported from a host app with different coordinate system
  • V-Ray Material Faster Translucency

Chaos Cloud, V-Ray

  • Support exporting multiple cameras and camera settings

Interactive, V-Ray

  • Redundant interactive updates from node materials
  • Changes on nodes may stutter user interface

V-Ray, VRayProxy

  • Add support for multi sub tex plugins from Cosmos Assets

V-Ray GPU

  • Autovoxelize dynamic geometry in V-Ray GPU

V-Ray GPU, VRayTextures, Displacement and Subdivision

  • Implement auto bump mapping for smoothed and displaced meshes

VRayProxy

  • Shader set generation option in proxy export

VRayVolumeGrid

  • Enable Probabilistic Volumetrics by default for new scenes

 

Bug fixes


V-Ray

  • Object leftovers between frames in animation
  • V-Ray clipper doesn't work for more than 1 frame in animation in mesh mode
  • Diffuse artifacts with anisotropic reflections and sheen or diffuse roughness
  • Reflections computed in fully diffuse VRayMtl materials
  • Issues with Anti-aliasing when using VRayCryptomatte mask on objects with multiple materials
  • Missing values in exported vrscenes
  • Imported Sphere and Rectangle Lights have wrong intensity
  • Cosmos browser asks for cookies on each process restart
  • Implicit focus distance may result in inverted camera render
  • Material link parameters can't be cleared in interactive rendering
  • Changing the V-Ray physical camera focus distance from the Cinema 4D focus picker doesn't work

V-Ray GPU

  • Instanced textured V-Ray lights don't share loaded textures
  • Clipped light geometry when 'Clip lights geometry' option is disabled and non-light geometry is in front of lights
  • Wrong fog color alpha results when refraction set to affect all channels
  • The alpha of a transparent VRayMaterial is not working correctly
  • Some threads never finish with "Low GPU thread priority" set to 1
  • Wrong V-Ray Clipper material on clipped V-Ray Light objects when set to Use object material