Build 6.00.00
Beta release
Date - Aug 3, 2022
New features
V-Ray
- Support for ACEScg
- Implement V-Ray Decal
- Implement V-Ray Enmesh
- Implement V-Ray Mesh Light
- Procedural clouds for V-Ray Sun and Sky
- Finite Dome and ground projection for the V-Ray Dome light
- Add Thin Film layer to V-Ray Material
- Implement V-Ray MultiSubTex for Node materials
- Conversion from Standard and Classic V-Ray materials to V-Ray Node materials
- Add V-Ray Shadow Catcher command in the V-Ray menu
- Add TexParticleSampler shader
- Implement V-Ray SoftBox classic shader and node
- Add support for Cinema 4D Team Render
- Support for rendering Particles and X-Particles in Cinema 4D
- Implement Hair and Fur sampler
- Support for calculating Light Cache with the Interactive renderer
- Calculate Light Cache on the GPU device for the V-Ray GPU engine
- Enhanced V-Ray Material energy preservation
- V-Ray Frame Buffer Panorama Viewer
- Composition Guides Layer in V-Ray Frame Buffer
Modified features
V-Ray
- Support for the "Render Perfect" option for the Cinema 4D Sphere
- Add the new displaced surface parameter in TexTriPlanar
- Add the new affect alpha parameters to Volumetrics
- Rework the Object Properties icon to support displaying more than 9 ObjectID numbers
- Automatically flip coordinate system handedness for vrscenes exported from a host app with different coordinate system
- V-Ray Material Faster Translucency
Chaos Cloud, V-Ray
- Support exporting multiple cameras and camera settings
Interactive, V-Ray
- Redundant interactive updates from node materials
- Changes on nodes may stutter user interface
V-Ray, VRayProxy
- Add support for multi sub tex plugins from Cosmos Assets
V-Ray GPU
- Autovoxelize dynamic geometry in V-Ray GPU
V-Ray GPU, VRayTextures, Displacement and Subdivision
- Implement auto bump mapping for smoothed and displaced meshes
VRayProxy
- Shader set generation option in proxy export
VRayVolumeGrid
- Enable Probabilistic Volumetrics by default for new scenes
Bug fixes
V-Ray
- Object leftovers between frames in animation
- V-Ray clipper doesn't work for more than 1 frame in animation in mesh mode
- Diffuse artifacts with anisotropic reflections and sheen or diffuse roughness
- Reflections computed in fully diffuse VRayMtl materials
- Issues with Anti-aliasing when using VRayCryptomatte mask on objects with multiple materials
- Missing values in exported vrscenes
- Imported Sphere and Rectangle Lights have wrong intensity
- Cosmos browser asks for cookies on each process restart
- Implicit focus distance may result in inverted camera render
- Material link parameters can't be cleared in interactive rendering
- Changing the V-Ray physical camera focus distance from the Cinema 4D focus picker doesn't work
V-Ray GPU
- Instanced textured V-Ray lights don't share loaded textures
- Clipped light geometry when 'Clip lights geometry' option is disabled and non-light geometry is in front of lights
- Wrong fog color alpha results when refraction set to affect all channels
- The alpha of a transparent VRayMaterial is not working correctly
- Some threads never finish with "Low GPU thread priority" set to 1
- Wrong V-Ray Clipper material on clipped V-Ray Light objects when set to Use object material