Build 6.00.01
Official release
Date - Sep 28, 2022
New Features
V-Ray
Support for ACEScg
Implement V-Ray Decal
Implement V-Ray Enmesh
Implement V-Ray Mesh Light
Procedural clouds for V-Ray Sun and Sky
Finite Dome and ground projection for the V-Ray Dome light
Add Thin Film layer to V-Ray Material
Implement V-Ray MultiSubTex for Node materials
Conversion from Standard and Classic V-Ray materials to V-Ray Node materials
Add V-Ray Shadow Catcher command in the V-Ray menu
Add TexParticleSampler shader
Implement V-Ray SoftBox node and shader
Add support for Cinema 4D Team Render
Support for rendering Particles and X-Particles in Cinema 4D
Implement Hair and Fur sampler for strand variations
Support for calculating Light Cache with the Interactive renderer
Calculate Light Cache on the GPU device for the V-Ray GPU engine
Support for Cinema 4D 2023
Add support for TexOCIO plugin
Implement Texture Baking
Toolbar for V-Ray for Cinema 4D
Add SamplerInfo shader and node
V-Ray, Interactive
Implement Object, Material and Focus picker inside the V-Ray Frame Buffer
Modified Features
V-Ray
- Support for the "Render Perfect" option for the Cinema 4D Sphere
- Add option to respect displaced surfaces in TexTriPlanar
Add the affect alpha option to Volumetric objects
Rework the Object Properties icon to support displaying more than 9 ObjectID numbers
Automatically flip coordinate system handedness for vrscenes exported from a host app with different coordinate system
- Replace min and max subdivs with samples limit for V-Ray GPU
- Remove trace and GI depth from interactive tab
- Intermediate render output should have final color corrections
- Material preview quality improvements
- Add support of include/exclude lists for reflection and refraction in object properties
- Add ID input texture to MultiSubTex
- Convert DropDown menus to QuickTab Buttons for some parameters
- Ability to add the current selection as input objects when creating V-Ray Fur or V-Ray Enmesh
- Ability to denoise the Alpha channel with the V-Ray Denoiser
- Temporal denoise mode for NVidia AI Denoiser
- Rename the "Use Mtl Id" to "Use Multimatte ID" checkboxes
- Create scene importer for scanned materials
V-Ray, VRayProxy
- Add support for multi sub tex plugins from Cosmos Assets
VRayMtl
- Change coat and sheen glossiness name to roughness when "use roughness" is enabled
VRaySun
- Improve the viewport locator for the V-Ray Sun to display the sun vector
V-Ray GPU
- Autovoxelize dynamic geometry in V-Ray GPU
V-Ray GPU, VRayTextures, Displacement and Subdivision
- Implement auto bump mapping for smoothed and displaced meshes
VRayProxy
- Shader set generation option in proxy export
VRayVolumeGrid
- Enable Probabilistic Volumetrics by default for new scenes
Bug Fixes
V-Ray
Object leftovers between frames in animation
V-Ray clipper doesn't work for more than 1 frame in animation in mesh mode
Diffuse artifacts with anisotropic reflections and sheen or diffuse roughness
Reflections computed in fully diffuse VRayMtl materials
Issues with Anti-aliasing when using VRayCryptomatte mask on objects with multiple materials
Missing values in exported vrscenes
Imported Sphere and Rectangle Lights have wrong intensity
Cosmos browser asks for cookies on each process restart
Scanned material should be able to work with relative paths
Change the step size for the "Multiplier" and "Burn Value" in Color Mapping
Cinema 4D crashes in Interactive Rendering with Subdivision and Fur
Crash when V-Ray Fur is a hierarchy added to object
Darker Buckets appear on M1 Mac Machines with Adaptive lights
Crash when adding modifiers to geometry with Fur in Interactive
Identical meshes with different polygon selection names export the same geometry
Changing the V-Ray physical camera focus distance from the Cinema 4D focus picker doesn't work
Material link parameters can't be cleared in interactive rendering
Implicit focus distance may result in inverted camera render
V-Ray, Render Elements
- Add input options for Material Select RE
V-Ray GPU
V-Ray Sun disk is not rendered with V-Ray GPU
Instanced textured V-Ray lights don't share loaded textures
Clipped light geometry when 'Clip lights geometry' option is disabled and non-light geometry is in front of lights
Wrong fog color alpha results when refraction set to affect all channels
The alpha of a transparent VRayMaterial is not working correctly
Some threads never finish with "Low GPU thread priority" set to 1
Wrong V-Ray Clipper material on clipped V-Ray Light objects when set to Use object material