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This page provides information on the V-Ray Distance Texture.

 

Overview


The VRayDistanceTex is a V-Ray specific procedural texture that returns a different color based on a point's distance to an object(s) specified in a selection list.

 

Any texture can be replaced via the Replace With New Texture () button, which activates when you select the texture to be replaced. If the texture is an instance, all copies are changed as well.

 

 

 

 

UI Path


||V-Ray Asset Editor|| > Textures (right-click) > Distance

||V-Ray Asset Editor|| > Textures (left-click) > Distance

 

 

Parameters


Distance – Specifies a radius outside which all points are shaded with Far Color.

Far Color – The color returned by the texture for points that are at a greater distance than the Distance value from objects specified in the list. 

Near Color – The color returned by the texture for points that are right at the edges of the object(s) specified in the list.

For points that are outside or inside the objects but not exactly next to them, the color is determined by blending between the Near Color and the Far Color while the distance serves as a falloff radius.

Add Objects – Adds preselected objects from the scene.

 

 

Inside Separate


Inside Separate – When enabled, the Near Color is overridden by the Inside Color value for points that are inside the specified geometry.

Inside Color – The color returned by the texture for points that are right inside the object(s) specified in the list.

For points that are inside the objects but not exactly next to them the color is determined by blending between the Inside Color and the Far Color while the Distance value serves as a falloff radius.

Inside Solid – When enabled, all points inside the specified geometry are given the Inside Color and no blending is performed.

 

 

Outside Separate


Outside Separate – When enabled, the Near Color value is overridden by the Outside Color value for points that are outside the specified geometry.

Outside Color – The color returned by the texture for points that are outside the object(s) specified in the list.

Outside Solid – When enabled, all the points outside the specified geometry are given the Outside Color value and no blending is performed.