© Taichi Kobayashi


Table of Contents

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 8 Next »

This page contains information about the V-Ray TexBezierCurve node.

Overview


The V-Ray Bezier Curve node outputs the 2D piecewise cubic bezier curve float result (Y axis) from the given input float argument (X axis).

 

UI Path: ||mat Network|| > V-Ray> Texture: Utility > V-Ray Bezier Curve

 

Parameters


Curve – The Bezier curve which can be manipulated by adding/removing points. 

Num Bezier Points for Curve – Specifies the number of precisely calculated points from the Bezier curve.

Extrapolate Beyond End Points for CurveWhen enabled, it extrapolates the value beyond the control points.

Extrapolate Type for Curve – Specifies the type of extrapolation for points out of the control range. You can choose between End Tangent, Linear and Constant.

Clamp – Determines whether to force the result into the [0..1] clamping range.

Clamp Min Value – Specifies the lower clamp limit if Clamp is enabled.

Clamp Max Value – Specifies the upper clamp limit if Clamp is enabled.

CPU Curve Mode – Specifies the GPU curve mode. You can chose between Intensity, Red, Green, Blue, Alpha.

 

Was this helpful?