This page contains information about the V-Ray TexBezierCurve node.
Overview
The V-Ray Bezier Curve node outputs the 2D piecewise cubic bezier curve float result (Y axis) from the given input float argument (X axis).
UI Path: ||mat Network|| > V-Ray> Texture: Utility > V-Ray Bezier Curve
Parameters
Curve – The Bezier curve which can be manipulated by adding/removing points.
Num Bezier Points for Curve – Specifies the number of precisely calculated points from the Bezier curve.
Extrapolate Beyond End Points for Curve – When enabled, it extrapolates the value beyond the control points.
Extrapolate Type for Curve – Specifies the type of extrapolation for points out of the control range. You can choose between End Tangent, Linear and Constant.
Clamp – Determines whether to force the result into the [0..1] clamping range.
Clamp Min Value – Specifies the lower clamp limit if Clamp is enabled.
Clamp Max Value – Specifies the upper clamp limit if Clamp is enabled.
CPU Curve Mode – Specifies the GPU curve mode. You can chose between Intensity, Red, Green, Blue, Alpha.