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Table of Contents

This page provides information on the V-Ray Grid Texture.

Overview 


The V-Ray Grid texture map generates a procedural grid texture.

Any texture can be replaced via the Replace With New Texture () button, which activates when you select the texture to be replaced. If the texture is an instance, all copies are changed as well.

 

 

Parameters


Color Line – Specifies the grid line's color or texture. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. 

Color Fill – Specifies the grid fill's color or texture. When a texture is selected, it overrides the color as long as the texture checkbox is enabled. 

U Width – Controls the horizontal line width.

V Width – Controls the vertical line width. For more information, see the U Width and V Width example below.

 

Color Manipulation


Invert Texture – Inverts the RGB texture values.

Alpha from Intensity – Uses the texture RGB intensity/ luminance as alpha channel.

Color Gain – Corrects the color of the texture by multiplying the the RGB color values in the texture with the RGB color values specified here. A texture map can be assigned here.

Color Offset – Corrects the color of the texture by adding the RGB color values specified here to the RGB color values of the texture. A texture map can be assigned here.

Default Color – Specifies a default color used for polygons with no valid UVs. In case the map is not tiled, specifies a default color that is used outside the texture square.

 

 

 


 

Example: U Width and V Width


 

 
U Width:
1
V Width:
1

 
U Width:
1
V Width:
3

 
U Width:
3
V Width: 1

 
U Width:
3
V Width: 3

 

 

Multipliers


Mode – Specifies the multiplication mode of the colors.

Multiply – The color used for blending is black.
Blend Amount The color used for blending is the one specified in the color slot.

Color A – Specifies blends between a color and a texture, if specified.

Color B – Specifies blends between a color and a texture, if specified.

 

 

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