This page provides information about the TexMix texture in V-Ray for Cinema 4D.
Overview
The TexMix map is used to blend between two colors or textures.
UI Path: Texture > V-Ray > VRayMix
Parameters
Color 1/ Color 2 – Specifies the first and second color or texture map to be mixed.
Mix Amount – Controls how much the two colors/textures mix. The default value of 0.5 mixes them equally. Lower value puts weight on the Color 1, while a higher value makes Color 2 more prominent.
Mix Map – A texture map can be used instead of the Mix Amount parameter.
Transition Upper/ Lower – When a curve is used to mix the two colors, the Transition parameters specify upper and lower float limits for the curve.
Use Curve – When enabled, a curve is used to sharpen or smooth the mix between the two colors/textures. This parameter is useful in combination with a Mix Map.