Build 6.00.05
Official release, hotfix 4
Date - Apr 26, 2023
New features
V-Ray
- Light is selectable via Light lister name
Modified features
V-Ray
- Create V-Ray Tags submenu in Cinema 4D 2023
- Update End User License Agreement
Bug fixes
V-Ray
- Preview object disappears when switching extra options on and off
- V-Ray interactive only utilize half of the threads on AMD 3990x
- Team Render doesn't save single frame render output
- TX Textures stop the rendering process
- Node Light Material uses transparency instead of opacity
- Node material assets are not renamed from Project Asset Inspector
V-Ray GPU
- Render stucks when specific nodes are used for 2D displacement
V-Ray GPU, VRayTextures
- Rendering animation stops in the middle of the "Loading bitmaps" stage
VRayTextures
- VRayDirt's "Ignore Self Occlusion" does not work
Build 6.00.04
Official release, hotfix 3
Date - Feb 08, 2023
New Features
V-Ray
- Add support for the TriPlanar Mapping option for the Cosmos materials
Modified features
V-Ray
- Help links for the Node Materials
- Add the Phase Function parameter to V-Ray VolumeGrid
V-Ray Volume Grid
- Change the default of the 'Scatter Depth' to 0 in the VolumeGrid for Cinema 4D for better cloud rendering
Bug Fixes
Legacy Scene Converter
- Converted legacy scene is corrupted and crashes after render
Render Elements
- Render elements are exported with the same name, causing issues with Chaos Cloud rendering
V-Ray
- Fix deadlock in GeomParticleSystem in streaks mode, when no velocity channel is present
- Some quick help links are not working correctly
- Incorrect alpha and specular conversion of native Cinema 4D materials
V-Ray GPU
- UVW mapping for Scanned materials is not working properly with V-Ray GPU
V-Ray Layered Tex
- VRayLayeredTex shader adds a new layer in incorrect order
Build 6.00.03
Official release, hotfix 2
Date - Dec 21, 2022
Modified features
V-Ray, Render Elements
- Improve the user interface of the MultiMatte render element
Bug fixes
Chaos Cloud, V-Ray
- VFB animation outputs different number of frames when having custom framerate
V-Ray
- V-Ray MultiSubTex node doesn't work in Cinema4D S22 and R23
- Error message when creating V-Ray Node Blend material
- Orthogonal cameras do not work with V-Ray GPU interactive in Cinema4D
- Improve responsiveness for multithreaded CPUs
Build 6.00.02
Official release, hotfix 1
Date – Dec 08, 2022
Modified features
V-Ray
- Expose TriPlanar reference object parameter
- Add support for importing TexEdges shaders
- Support Max procedural textures that are being used in Cosmos in Cinema4D
- Import flakes material from Cosmos library
- Viewport editor preview for V-Ray Decal
- Import Decals from the Chaos Cosmos library
- Add "Fit aspect ratio" buttons in V-Ray Decal
- V-Ray Fur for Cinema 4D should have Enable/Disable Checker
- Support for Isometric Camera
V-Ray Interactive
- Read material max depth override settings
V-Ray GPU
- Support for Affect All Channels
- Implement auto bump mapping for smoothed and displaced meshes
Bug fixes
V-Ray
- Standard instances of deforming geometry do not update in animation
- Animated instances and particles may not update in animation
- LightMix Back-To-Scene does not work with MeshLight
- Save Project with Assets doesn't save the Cosmos Asset vrmeshes from the scene
- Importing a 2-sided material from Cosmos results in duplicated materials
- Interactive renderer crashes with decal while deleting assigned material
- Making changes to a Cinema 4D standard material or light causes 5 to 10 second freeze during Interactive Rendering
- Materials for the recently added Cosmos assets are imported incorrectly
- Import VRayCarPaint2 materials from the Cosmos library
- Spherical camera selected with Stage may not consider Phycal camera tag
- Stage animation of cameras lost in Vantage
- V-Ray proxies lose their assigned material after the scene is saved with all assets
- Use "Camera focus distance" option from Overrides settings does not affect the render
- Low CPU utilization with Intel Alder Lake CPUs on Windows 11
V-Ray, Interactive
- Crash when tweaking lights during interactive rendering and LightMix enabled
V-Ray GPU
- Fix broken Samples limit value when opening scenes saved with V-Ray 6
- Light Cache crash with a specific scene
LegacySceneConverter
- The V-Ray scene converter doesn't convert a specific scene in V-Ray 6
- Scene conversion dialog isn't displayed on scene open with Cinema 4D S26
VRayProxy
- Longer render and load time with Alembic compared to Vrmesh
- Compile geometry is slow when there are 735 proxy files referencing the same vrmesh file
Build 6.00.01
Official release
Date - Sep 28, 2022
New Features
V-Ray
Support for ACEScg
Implement V-Ray Decal
Implement V-Ray Enmesh
Implement V-Ray Mesh Light
Procedural clouds for V-Ray Sun and Sky
Finite Dome and ground projection for the V-Ray Dome light
Add Thin Film layer to V-Ray Material
Implement V-Ray MultiSubTex for Node materials
Conversion from Standard and Classic V-Ray materials to V-Ray Node materials
Add V-Ray Shadow Catcher command in the V-Ray menu
Add TexParticleSampler shader
Implement V-Ray SoftBox node and shader
Add support for Cinema 4D Team Render
Support for rendering Particles and X-Particles in Cinema 4D
Implement Hair and Fur sampler for strand variations
Support for calculating Light Cache with the Interactive renderer
Calculate Light Cache on the GPU device for the V-Ray GPU engine
Support for Cinema 4D 2023
Add support for TexOCIO plugin
Implement Texture Baking
Toolbar for V-Ray for Cinema 4D
Add SamplerInfo shader and node
V-Ray, Interactive
Implement Object, Material and Focus picker inside the V-Ray Frame Buffer
Modified Features
V-Ray
- Support for the "Render Perfect" option for the Cinema 4D Sphere
- Add option to respect displaced surfaces in TexTriPlanar
Add the affect alpha option to Volumetric objects
Rework the Object Properties icon to support displaying more than 9 ObjectID numbers
Automatically flip coordinate system handedness for vrscenes exported from a host app with different coordinate system
- Replace min and max subdivs with samples limit for V-Ray GPU
- Remove trace and GI depth from interactive tab
- Intermediate render output should have final color corrections
- Material preview quality improvements
- Add support of include/exclude lists for reflection and refraction in object properties
- Add ID input texture to MultiSubTex
- Convert DropDown menus to QuickTab Buttons for some parameters
- Ability to add the current selection as input objects when creating V-Ray Fur or V-Ray Enmesh
- Ability to denoise the Alpha channel with the V-Ray Denoiser
- Temporal denoise mode for NVidia AI Denoiser
- Rename the "Use Mtl Id" to "Use Multimatte ID" checkboxes
- Create scene importer for scanned materials
V-Ray, VRayProxy
- Add support for multi sub tex plugins from Cosmos Assets
VRayMtl
- Change coat and sheen glossiness name to roughness when "use roughness" is enabled
VRaySun
- Improve the viewport locator for the V-Ray Sun to display the sun vector
V-Ray GPU
- Autovoxelize dynamic geometry in V-Ray GPU
V-Ray GPU, VRayTextures, Displacement and Subdivision
- Implement auto bump mapping for smoothed and displaced meshes
VRayProxy
- Shader set generation option in proxy export
VRayVolumeGrid
- Enable Probabilistic Volumetrics by default for new scenes
Bug Fixes
V-Ray
Object leftovers between frames in animation
V-Ray clipper doesn't work for more than 1 frame in animation in mesh mode
Diffuse artifacts with anisotropic reflections and sheen or diffuse roughness
Reflections computed in fully diffuse VRayMtl materials
Issues with Anti-aliasing when using VRayCryptomatte mask on objects with multiple materials
Missing values in exported vrscenes
Imported Sphere and Rectangle Lights have wrong intensity
Cosmos browser asks for cookies on each process restart
Scanned material should be able to work with relative paths
Change the step size for the "Multiplier" and "Burn Value" in Color Mapping
Cinema 4D crashes in Interactive Rendering with Subdivision and Fur
Crash when V-Ray Fur is a hierarchy added to object
Darker Buckets appear on M1 Mac Machines with Adaptive lights
Crash when adding modifiers to geometry with Fur in Interactive
Identical meshes with different polygon selection names export the same geometry
Changing the V-Ray physical camera focus distance from the Cinema 4D focus picker doesn't work
Material link parameters can't be cleared in interactive rendering
Implicit focus distance may result in inverted camera render
V-Ray, Render Elements
- Add input options for Material Select RE
V-Ray GPU
V-Ray Sun disk is not rendered with V-Ray GPU
Instanced textured V-Ray lights don't share loaded textures
Clipped light geometry when 'Clip lights geometry' option is disabled and non-light geometry is in front of lights
Wrong fog color alpha results when refraction set to affect all channels
The alpha of a transparent VRayMaterial is not working correctly
Some threads never finish with "Low GPU thread priority" set to 1
Wrong V-Ray Clipper material on clipped V-Ray Light objects when set to Use object material