This page provides information about the Surface Luminance utility texture in V-Ray for Blender.
V-Ray's extra attributes for the Surface Luminance node allow control of luminance calculation.
The most common workflow for the Surface Luminance node attributes is to connect the node to a floating texture input slot of a V-Ray ExtraTex render channel. This allows you to control the Luminance mode shown in the ExtraTex channel.
UI Path: ||V-Ray Node Editor|| > Shader > Add > Texture Utilities > V-Ray Surface Luminance
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