Crowd Path PropertiesTo access the Crowd Path properties, select it in the 3d viewport and open the Node Properties panel. Generate actors – Click Generate or update actors using the current distribution settings. If characters have already been generated, clicking this button again will create a new random distribution. Delete actors – Click this button to delete all the automatically generated actors, the ones with an (A) above them. The manually positioned actors (M) will be kept. Convert to Manual – This button will convert all the models autogenerated (A) into manual mode (M). Keep positions and Rotations – When this is set to No, clicking Generate will create a completely new distribution. When set to Yes the Position and Rotation of current actors will be retained but motions, color variations, and phase control will be randomized.
Crowd Presets – Click the buttons to use the built-in crowd placement presets. Options include (from left to right): one group in single file formation, multiple small groups, evenly distributed actors, and one group in marching formation. Crowd List – Contains a list of all the actors to be distributed on the path. Drag selected characters from the library panel and drop them into the list. If left empty, random models will be used. Actor Count – The number of actors to create. Socialization Random – Used when square areas and walkways intersect. This value determines the likelihood that an actor will leave the walkway and socialize with other characters in the square area. At 100% nearly all the characters move the square area, at 0% none of them do. Animation Phase Random – Defines the range of motion clip phase offset that will be randomly applied to each actor. Cross Distribution – Defines the position range in which characters can be placed on the lateral axis of the walkway. Longitudinal Distribution – Defines the position range in which characters can be placed on the longitudinal axis of the walkway. Spacing Random – Determines the distance that characters socializing in square areas will stand to one another. Larger values create a sparse distribution, low values create a dense distribution. Side Path Tendency – When the walkway Path Direction Mode is set to Both, this parameter controls how many walks are on the sides. At 0% of characters walking in both directions use the full width of the walkway. At 100% forward and backward walking characters use half the walkway each. At 200% characters walk only along opposing outer edges of the walkway. Using negative values reverses the sides. Speed Variance – Defines the range of random speed variation applied to characters. |