Render to Disk – Starts a V-Ray render. Controls... – Launches the Houdini Render Control window. Valid Frame Range – Specifies the frame(s) to render. Render Current Frame – Renders the current frame. Render Frame Range – Renders frames from the specified range set below as well as other frames if they are referenced by in-range frames. Render Frame Range Only (Strict) – Only renders the frames in the specified range set below. Start/End/Inc – Specifies the range of frames to render (start frame, end frame, and increment). Render With Take – Renders using the settings from a specified take. Bake to Texture – When enabled, exposes the Bake tab which contains the Texture Baking controls for the Renderer. V-Ray produces an image in UV space instead of rendering through the specified camera. Camera – Specifies the camera to render from. The camera specified by this path must be a valid camera object in the scene, otherwise nothing is rendered and an error is logged in the console. Additional Cameras – Specifies additional cameras to export to a .vrscene file. Later, they can be used with their scene_name parameter. Override Camera Resolution – When enabled, the camera's resolution is overridden, and the resolution specified from the V-Ray Renderer is used instead. Resolution Scale – Specifies the resolution of the camera. Resolution – Specifies the resolution when the Resolution Scale is set to User Specified Resolution. Pixel Aspect Ratio – Specifies the pixel aspect ratio. Environment – Specifies the Environment ROP to use with the current Renderer. Multiple V-Ray Renderer nodes can link to the same Environment. |