This page provides information on the BRDFLight material node.
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For the examples below, the interior cube is the default BRDFLight material. The exterior cube and ground plane have the default V-Ray Material with Reflection. The rest of the scene is shaded with a basic diffuse V-Ray Material.
This scene is rendered without any direct light sources.
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This example shows using the BRDFLight material with a texture in the Color slot. In order to control the strength of the light we need to adjust the value of the Color Multiplier.
For the following examples, Emit on Back Side and GI are enabled.
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In the examples below, the BRDFLight material is applied to the curved plane.
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