There are a number of different materials for use with V-Ray for 3ds Max. These materials are quite versatile and each can be used in a number of ways to achieve different looks as needed from simulating simple surface properties like plastics and metals to complex uses such as translucent objects, subsurface materials such as skin and even light emitting objects. For more details on each material, please see the dedicated pages.
UI Path: ||Material Editor|| > Material/Map Browser > Materials > V-Ray In V-Ray 6, most V-Ray materials and textures use QT for their GUI in 3ds Max versions 2019 and later. This means they will follow 3ds Max’s logic for RMB actions on the spinners. RMB will reset the values to minimum and Ctrl+right-click will set the values to their default. |
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