This page provides information on the System rollout in the Settings tab.
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Keyword | Meaning |
%vrayversion | the current version of V-Ray |
%filename | the name of the current scene file |
%frame | the number of the current frame |
%primitives * | the number of unique intersectable primitives generated for the current frame* |
%rendertime | the render time for the current frame |
%computername | the network name of the computer |
%date | the current system date |
%time | the current system time |
%w | the width of the image in pixels |
%h | the height of the image in pixels |
%camera | the name of the camera for this frame (if rendering from a camera, empty string otherwise) |
%"<maxscript parameter name>" | the value of any V-Ray parameter, given its MaxScript name (see section on MAXScript). Note that you must enclose the parameter name in quotation marks ("). Also, note that this option only works when rendering to the 3ds Max frame buffer. Example: %"gi_on" |
%ram | the amount of physical memory (in KBytes) installed on the system |
%vmem | the amount of virtual memory (in KBytes) available on the system |
%mhz | the clock speed of the system CPU(s); note that this value may not always be reported correctly. |
%os | the operating system |
%numpasses | for progressive rendering, the number of rendering passes through the image |
%numsubdivs | for progressive rendering, the maximum sampling rate among all pixels in the image |
%noiseThreshold | the noise threshold reached (progressive sampler only) |
* An intersectable primitive is a primitive that provides a direct method for intersection with a ray (such as a triangle, the infinite plane generated by a VRayPlane plugin etc.). Most often, the number of these primitives is the same as the number of triangles (faces) processed by V-Ray for the current frame. Note that this may be different from the total number of triangles in the scene. With the dynamic raycaster, only geometry that is actually needed is generated and accounted for. Geometry that is not generated is not included in this count.
Distributed rendering – Specifies whether V-Ray uses distributed rendering.
Settings... – Opens the V-Ray distributed rendering settings dialog. See the Distributed Rendering section for more information.
Native 3ds Max material swatches – When enabled, switches back to the native 3ds Max material preview swatches in Material editor.
Language – Chooses the preferred language for tooltips. The available options are English, Spanish, Brazilian Portuguese, Korean, Russian, Japanese and Italian.
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