This page provides information on the V-Ray Infinite Plane.
The VRayPlane implements a procedural infinite plane for V-Ray during render time. The source code of VRayPlane is also available as part of the V-Ray Geometry SDK.
It can be created from the the VRay category of the Create tab.
||V-Ray Toolbar|| > V-Ray Plane button
||V-Ray menu|| > Create > Geometry > V-Ray Plane
||Create menu|| > V-Ray > V-Ray Plane
||Command panel|| > Create tab > Geometry > VRay category > VRayPlane button
The 3ds Max teapot sitting atop a VRayPlane.
Icon text – Enables or disables the display of the VRayPlane text in the viewport.
Icon size – Specifies the size of the viewport gizmo in world units. This allows the gizmo to be static, regardless of its distance from the camera, or to be removed altogether.
Real-world map size – Enables VRayPlane mapping in actual scale, i.e. it matches the behavior of 3ds Max Real-World Map Size option. This is useful when importing Chaos Cosmos materials which use an actual scale. When disabled, VRayPlane has a fixed mapping in world space.
- The position of the plane depends on its transformation in the 3ds Max scene.
- You can have more than one infinite plane in the scene.
- The plane is rendered with the material applied to the VRayPlane object.
- Shadow maps do not include information about the plane object. However, other objects cast correct shadows on the plane, even with shadow maps.