Default texture – Specifies the texture for when the surface is sampled by camera rays (i.e. when the surface is directly visible to the camera). If connected to the Diffuse Color of the material, whatever is connected to this parameter, renders as that value. Shadow rays texture – Specifies the texture for when the surface is sampled by shadow rays. Note: To see this effect in your renders, the Ray Switch must be connected to the Opacity Map channel of your material. GI rays texture – Specifies the texture for when the surface is sampled by global illumination rays. Reflection rays texture – Specifies the texture for when the surface is sampled by reflection rays. Refraction rays texture – Specifies the texture for when the surface is sampled by refraction rays. |