This page gives some basic details about the Raw Refraction Render Element and how it is used in compositing.
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To properly calculate the Raw Refraction Render Element, the Refraction Render Element must also be added to the list of render elements being calculated during the rendering process to properly determine all the refraction information in the scene. |
||Render Settings window|| > Render Elements tab > Raw Refraction
The parameters for this render element appear in the Attribute Editor under Extra V-Ray Attributes.
Enabled – When checked, the render element appears in the V-Ray Virtual Frame Buffer.
Deep output – Specifies whether to include this render element in deep images.
Filename suffix – The text added to the end of the rendered file, when saved as a separate file (e.g. myrender.rawRefraction.vrimg).
Apply color mapping – Applies the color mapping options specified in the Color mapping rollout of the V-Ray tab in the Render Setup window to this render element. This option is enabled by default.
Denoise – Enables the render element's denoising, provided the Denoiser render element is present.
The Raw Refraction Render Element is useful for changing the appearance of refractive elements after rendering in a compositing or image editing application. Below are examples of possible uses.
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vrayRE_Raw_Refraction x Refraction Filter = Refraction
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