The Multi Matte ID Render Element isolates objects with specific Multi Matte IDs for compositing purposes.
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To use render elements, select from the Available render elements column and click the Add button to add the passes you wish to generate at render time. When you render the scene, the added render elements listed in the column on the right, will also render, which can be viewed from the VFB window's channel drop-down menu. For more information on the parameters on this dialog, see the Render Elements tab page. |
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Here's the workflow for setting up and using the Multi Matte ID Render Element:
Select the material in the Hypershade that a Multi Matte ID Render Element is needed for.
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A typical usage of this render element, is to use the colors produced in the Multi Matte ID to produce a mask or alpha channel in post production that covers everything with that Multi Matte ID.
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