This page provides details on the Render rollout in the V-Ray Asset Editor.
The Render rollout provides convenient access to common Rendering functions such as choosing the render devices or turning on and off V-Ray Interactive and Progressive mode. You are also able to choose from several Quality presets as well.
Many of the options in the Advanced rollouts are controlled by the combination of selections in the Render rollout. Depending on CPU/GPU, Interactive/Production, and Progressive/Bucket options change the exposed options in other rollouts.
Changing the Quality preset sets a number of options with appropriate values for the selected preset. Generally, the Quality presets work for a wide variety of scenes and you do not need to adjust the settings any further.
||V-Ray Asset Editor|| > Settings > Render
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Starting in 3.60, V-Ray GPU can perform hybrid rendering with the GPU engine utilizing both the CPU and NVIDIA GPUs. V-Ray can now execute the GPU source on the CPU, as though the CPU was another GPU device. To enable the hybrid rendering mode, enable the C++/CPU device from the list of GPU devices. For more information check the GPU Rendering page and the Render Parameters page.
The hybrid rendering mode does not require any special drivers. Furthermore, you can use the CPU as a GPU device even if you don't have an NVIDIA GPU and/or NVIDIA drivers installed. Meaning, this mode can be used on computers that don't even have GPUs. The hybrid render engine running on a CPU supports the same features as the regular V-Ray GPU engine.
More info about the nature of Hybrid rendering is available at the blog post Understanding V-Ray Hybrid rendering.
The NVIDIA CUDA developer zone: https://developer.nvidia.com/category/zone/cuda-zone