This page provides information on the V-Ray UVW Texture.

 

Overview 


The UVW texture can be used to illustrate the UVW mapping of object faces. It is usually combined with the Extra Texture render element.
Note that UVW texture produces proper results when the material is applied to the object's faces instead of a group/component or a texture projection tools are used. See UV Tools for more information.

 

 

 

UI Paths


||V-Ray Asset Editor|| > Textures (right-click) > UVW

||V-Ray Asset Editor|| > Create Asset (left-click) > Textures UVW



UVW


Component – Specifies which component to show.

All
U
V
W

 

 

 

Notes


  • UVW texture can be used to display vertex color data from V-Ray for Grasshopper. For this purpose, it needs to be slotted as a diffuse texture of a material and set to use UV channel 2. The material then can be used in a "V-Ray Material from File" or "V-Ray Material from Project" Grasshopper component. For more info, see V-Ray Material from File.