Base Material – Specifies the material node V-Ray uses while rendering the object. Enable GI Material – When enabled, the specified GI Material overrides the Global Illumination in the scene. GI Material – Specifies the material node V-Ray uses while calculating the GI solution. Enable Reflection Material – When enabled, V-Ray uses the connected material node when the object is seen in reflections. Reflection Material – Specifies the material node for the object, when the object is seen in reflections. Enable Refraction Material – When enabled, V-Ray uses the connected material when the object is seen in refractions. Refraction Material – Specifies the material node for the object, when the object is seen in refractions. Enable Shadow Material – When enabled, V-Ray uses the specified material for the object's shadows. Shadow Material – Specifies the material node that is used to render shadows cast from the object. Filter – Creates a Filter color or texture for the BRDF material attached. |