VRay SDK for C++
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Returned by VRayRenderer::getInteractiveStatistics when rendering in interactive mode. More...
#include <vraysdk.hpp>
Classes | |
struct | ComputeDeviceMemoryType |
struct | ComputeDeviceStatistics |
Current rendering progress. More... | |
Public Attributes | |
std::vector< ComputeDeviceStatistics > | computeDevices |
array of statistics for each device with valid data | |
std::vector< ComputeDeviceMemoryType > | computeDevicesMemUsage |
Memory usage by memory type. | |
float | currentNoiseThreshold |
Current noise threshold. Useful when dynamic noise threshold is enabled. | |
float | currentProgress |
unsigned | elapsedTicks |
Time since start. | |
int | numPasses |
Number of sampling passes done. | |
double | pathsPerSecond |
Number of camera rays traced per second. | |
int | sampleLevel |
Number of samples per pixel accumulated. | |
Returned by VRayRenderer::getInteractiveStatistics when rendering in interactive mode.