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VRay SDK for C++
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Returned by VRayRenderer::getInteractiveStatistics when rendering in interactive mode. More...
#include <vraysdk.hpp>
Classes | |
| struct | ComputeDeviceMemoryType |
| struct | ComputeDeviceStatistics |
| Current rendering progress. More... | |
Public Attributes | |
| std::vector< ComputeDeviceStatistics > | computeDevices |
| array of statistics for each device with valid data | |
| std::vector< ComputeDeviceMemoryType > | computeDevicesMemUsage |
| Memory usage by memory type. | |
| float | currentNoiseThreshold |
| Current noise threshold. Useful when dynamic noise threshold is enabled. | |
| float | currentProgress |
| unsigned | elapsedTicks |
| Time since start. | |
| int | numPasses |
| Number of sampling passes done. | |
| double | pathsPerSecond |
| Number of camera rays traced per second. | |
| int | sampleLevel |
| Number of samples per pixel accumulated. | |
Returned by VRayRenderer::getInteractiveStatistics when rendering in interactive mode.