VRay SDK for C++
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VRay::InteractiveStatistics Struct Reference

Returned by VRayRenderer::getInteractiveStatistics when rendering in interactive mode. More...

#include <vraysdk.hpp>

Classes

struct  ComputeDeviceMemoryType
 
struct  ComputeDeviceStatistics
 Current rendering progress. More...
 

Public Attributes

std::vector< ComputeDeviceStatisticscomputeDevices
 array of statistics for each device with valid data
 
std::vector< ComputeDeviceMemoryTypecomputeDevicesMemUsage
 Memory usage by memory type.
 
float currentNoiseThreshold
 Current noise threshold. Useful when dynamic noise threshold is enabled.
 
float currentProgress
 
unsigned elapsedTicks
 Time since start.
 
int numPasses
 Number of sampling passes done.
 
double pathsPerSecond
 Number of camera rays traced per second.
 
int sampleLevel
 Number of samples per pixel accumulated.
 

Detailed Description

Returned by VRayRenderer::getInteractiveStatistics when rendering in interactive mode.


The documentation for this struct was generated from the following file: