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- b -
- B : VRay.AColor, VRay.Color
- Back : VRay.Plugins.Mtl2Sided
- BackColor : VRay.Plugins.BRDFDiffuse_forSSS
- Background : VRay.Plugins.RenderChannelExtraTex, VRay.Plugins.TexModoBlendLayersColor, VRay.Plugins.TexModoBlendLayersScalar
- BackgroundColor : VRay.Plugins.BRDFSSS2, VRay.Plugins.BRDFSSS2Complex
- BackgroundColorTex : VRay.Plugins.TexXSICell
- BackScatter : VRay.Plugins.BRDFSSS2, VRay.Plugins.BRDFSSS2Complex
- BackScattering : VRay.Plugins.BRDFAlHair
- BackSide : VRay.Plugins.BRDFBlinn, VRay.Plugins.BRDFCookTorrance, VRay.Plugins.BRDFCSV, VRay.Plugins.BRDFGGX, VRay.Plugins.BRDFHOPS, VRay.Plugins.BRDFMirror, VRay.Plugins.BRDFPhong, VRay.Plugins.BRDFSampled, VRay.Plugins.BRDFWard
- BakeAlpha : VRay.Plugins.SettingsVertexBaker
- BakeNode : VRay.Plugins.BakeView
- BakeRgbColor : VRay.Plugins.SettingsVertexBaker
- BakeSubdivFilepath : VRay.Plugins.Node
- BakeUvwgen : VRay.Plugins.BakeView
- Bands : VRay.Plugins.SphericalHarmonicsExporter
- BarnDoor : VRay.Plugins.LightSpot
- BarnDoorBottom : VRay.Plugins.LightSpot
- BarnDoorLeft : VRay.Plugins.LightSpot
- BarnDoorRight : VRay.Plugins.LightSpot
- BarnDoorTop : VRay.Plugins.LightSpot
- Base : VRay.Plugins.BRDFModoUnreal
- BaseBrdf : VRay.Plugins.BRDFBump, VRay.Plugins.BRDFMultiBump, VRay.Plugins.BRDFToonOverride
- BaseBumpAmount : VRay.Plugins.BRDFCarPaint, VRay.Plugins.BRDFCarPaint2
- BaseBumpColor : VRay.Plugins.BRDFCarPaint, VRay.Plugins.BRDFCarPaint2
- BaseBumpFloat : VRay.Plugins.BRDFCarPaint, VRay.Plugins.BRDFCarPaint2
- BaseBumpType : VRay.Plugins.BRDFCarPaint, VRay.Plugins.BRDFCarPaint2
- BaseColor : VRay.Plugins.BRDFCarPaint, VRay.Plugins.BRDFCarPaint2, VRay.Plugins.TexColor8Mix, VRay.Plugins.TexSoftbox
- Basedensityscale : VRay.Plugins.PhxShaderSim, VRay.Plugins.PhxShaderVoxelShader
- BaseGamma : VRay.Plugins.TexSoftbox
- BaseGlossiness : VRay.Plugins.BRDFCarPaint, VRay.Plugins.BRDFCarPaint2, VRay.Plugins.TexBump2Glossiness
- BaseGlossinessTail : VRay.Plugins.BRDFCarPaint2
- Basemap : VRay.Plugins.TexICC, VRay.Plugins.TexLut, VRay.Plugins.TexOCIO
- BaseMaterial : VRay.Plugins.MtlWrapper, VRay.Plugins.MtlWrapperMaya
- BaseMtl : VRay.Plugins.MayaMtlMatte, VRay.Plugins.MtlDoubleSided, VRay.Plugins.MtlMaterialID, VRay.Plugins.MtlObjBBox, VRay.Plugins.MtlOverride, VRay.Plugins.MtlRenderStats, VRay.Plugins.MtlRoundEdges, VRay.Plugins.MtlSelectRE, VRay.Plugins.MtlStreakFade, VRay.Plugins.MtlUVWScaler, VRay.Plugins.MtlUVWSelect
- BaseMult : VRay.Plugins.TexSoftbox
- BaseReflection : VRay.Plugins.BRDFCarPaint, VRay.Plugins.BRDFCarPaint2
- BaseTex : VRay.Plugins.TexModoStencil, VRay.Plugins.TexSoftbox
- BaseTexOn : VRay.Plugins.TexSoftbox
- BaseTexture : VRay.Plugins.MayaProjectionTex, VRay.Plugins.TexModoProcess, VRay.Plugins.TexModoProcessFloat
- BaseTint : VRay.Plugins.TexSoftbox
- BaseTintOn : VRay.Plugins.TexSoftbox
- BaseTintStrength : VRay.Plugins.TexSoftbox
- BaseTraceReflections : VRay.Plugins.BRDFCarPaint, VRay.Plugins.BRDFCarPaint2
- BaseTransform : VRay.Plugins.GeomInstancer, VRay.Plugins.GeomRayserverInstancer
- BaseVolume : VRay.Plugins.VolumeChannels
- BboxMax : VRay.Plugins.MtlObjBBox
- BboxMin : VRay.Plugins.MtlObjBBox
- BboxSize : VRay.Plugins.GeomMeshLoader, VRay.Plugins.GeomMeshLoader1, VRay.Plugins.GeomMeshTest
- BChannel : VRay.Plugins.TexPtex
- BColorTex : VRay.Plugins.texRenderHair
- BeamRadius : VRay.Plugins.LightDirect, VRay.Plugins.LightDirectModo, VRay.Plugins.MayaLightDirect
- BeamWidth : VRay.Plugins.TexParticleShape
- Bell : VRay.Plugins.PhxShaderOceanTex
- Bend : VRay.Plugins.BRDFThunderLoom, VRay.Plugins.GeomHair, VRay.Plugins.VRayDecal
- BendDirectionTex : VRay.Plugins.GeomHair
- BendOn : VRay.Plugins.BRDFThunderLoom
- BendTex : VRay.Plugins.GeomHair
- BgColor : VRay.Plugins.SettingsEnvironment, VRay.Plugins.TexCellular
- BgTex : VRay.Plugins.SettingsEnvironment, VRay.Plugins.TexEdges
- BgTexMult : VRay.Plugins.SettingsEnvironment
- Bias : VRay.Plugins.PhxShaderSim, VRay.Plugins.PhxShaderVoxelShader, VRay.Plugins.SettingsMotionBlur, VRay.Plugins.TexMaxHairInfo, VRay.Plugins.TexMayaContrast, VRay.Plugins.TexModoProcess, VRay.Plugins.TexModoProcessFloat, VRay.Plugins.TexSurfIncidence, VRay.Plugins.VolumeFog, VRay.Plugins.VolumeScatterFog
- Bias1 : VRay.Plugins.TexMayaSolidFractal
- Biases : VRay.Plugins.TexRamp
- BiasX : VRay.Plugins.TexDirt
- BiasY : VRay.Plugins.TexDirt
- BiasZ : VRay.Plugins.TexDirt
- BinaryFormat : VRay.RenderElement
- BinSpread : VRay.Plugins.LuminaireBaker
- BinSubdivs : VRay.Plugins.BRDFFiltering, VRay.Plugins.LuminaireBaker
- Bitmap : VRay.Plugins.TexBitmap, VRay.Plugins.TexXSIBitmap, VRay.Plugins.UVWGenProjection
- BitsPerChannel : VRay.Plugins.SettingsEXR, VRay.Plugins.SettingsPNG, VRay.Plugins.SettingsSGI, VRay.Plugins.SettingsTIFF, VRay.Plugins.SettingsVRST
- Bkeys : VRay.Plugins.TexColorCurve
- Blackbody : VRay.Plugins.PhxShaderSim, VRay.Plugins.PhxShaderVoxelShader
- BlackColor : VRay.Plugins.TexChecker, VRay.Plugins.TexDirt, VRay.Plugins.TexFresnel, VRay.Plugins.TexXSIFalloff
- Blackpoint : VRay.Plugins.TexICC
- BladesEnable : VRay.Plugins.CameraLensSystem, VRay.Plugins.CameraPhysical
- BladesNum : VRay.Plugins.CameraLensSystem, VRay.Plugins.CameraPhysical
- BladesRotation : VRay.Plugins.CameraLensSystem, VRay.Plugins.CameraPhysical
- Blend : VRay.Plugins.TexTriPlanar
- BlendAlpha : VRay.Plugins.ParticleTex, VRay.Plugins.PhxShaderParticleTex
- BlendAmount : VRay.Plugins.TexBlend
- BlendAngle : VRay.Plugins.SunLight, VRay.Plugins.TexSky
- Blending : VRay.Plugins.PhxShaderParticleTex
- BlendInput : VRay.Plugins.TexFalloff
- BlendMax : VRay.Plugins.BRDFStochasticFlakes
- BlendMethod : VRay.Plugins.ParticleTex, VRay.Plugins.PhxShaderCache, VRay.Plugins.TexTriPlanar
- BlendMin : VRay.Plugins.BRDFStochasticFlakes
- BlendMode : VRay.Plugins.TexModoBlendLayersColor, VRay.Plugins.TexModoBlendLayersScalar
- BlendModes : VRay.Plugins.TexLayered, VRay.Plugins.TexLayeredMax, VRay.Plugins.TexLayeredNuke, VRay.Plugins.TexXSILayered
- BloomMaskIntensity : VRay.Plugins.SettingsVFB
- BloomWeight : VRay.Plugins.SettingsVFB
- Blue : VRay.Plugins.TexRgbaCombine, VRay.Plugins.TexRGBTintMax
- Blue2ZMappingMethod : VRay.Plugins.BRDFBump, VRay.Plugins.TexNormalBump
- BlueChannel : VRay.Plugins.ColorCorrect
- BlueGain : VRay.Plugins.ColorCorrect
- BlueH : VRay.Plugins.TexXSIHLSAdjust
- BlueId : VRay.Plugins.RenderChannelMultiMatte
- BlueL : VRay.Plugins.TexXSIHLSAdjust
- BlueOffset : VRay.Plugins.ColorCorrect
- BluePositions : VRay.Plugins.TexRemap
- BlueS : VRay.Plugins.TexXSIHLSAdjust
- BlueTangents : VRay.Plugins.TexRemap
- BlueTypes : VRay.Plugins.TexRemap
- BlueValues : VRay.Plugins.TexRemap
- Blur : VRay.Plugins.FilterMitNet, VRay.Plugins.TexDirt, VRay.Plugins.TexPtex
- BlurAngle : VRay.Plugins.BRDFStochasticFlakes
- BlurryReflections : VRay.Plugins.TexModoReflectionRoughness
- BmpapertureAffectsExposure : VRay.Plugins.CameraLensSystem, VRay.Plugins.CameraPhysical
- BmpapertureEnable : VRay.Plugins.CameraLensSystem, VRay.Plugins.CameraPhysical
- BmpapertureResolution : VRay.Plugins.CameraLensSystem, VRay.Plugins.CameraPhysical
- BmpapertureTex : VRay.Plugins.CameraLensSystem, VRay.Plugins.CameraPhysical
- BmpHeight : VRay.Plugins.SettingsOutput, VRay.RenderSizeParams
- BmpWidth : VRay.Plugins.SettingsOutput, VRay.RenderSizeParams
- Bool : VRay.Plugins.PluginParameterStore
- BorderFade : VRay.Plugins.PhxShaderSim, VRay.Plugins.PhxShaderVoxelShader
- BorderModeU : VRay.Plugins.SettingsPtexBaker
- BorderModeV : VRay.Plugins.SettingsPtexBaker
- BottomMergeAngle : VRay.Plugins.VRayStereoscopicSettings
- Bounces : VRay.Plugins.BRDFScatterVolume, VRay.Plugins.PhxShaderFoam, VRay.Plugins.PhxShaderSim, VRay.Plugins.PhxShaderVoxelShader, VRay.Plugins.SettingsPhotonMap, VRay.Plugins.SphericalHarmonicsExporter
- Boundary : VRay.Plugins.NURBSCurve
- Boundary1 : VRay.Plugins.TexMayaMountain
- Brdf : VRay.Plugins.MtlSingleBRDF
- BrdfBitmap : VRay.Plugins.BRDFSampled
- BrdfImportanceSamplingHalfTerms : VRay.Plugins.BRDFSampled
- BrdfImportanceSamplingOn : VRay.Plugins.BRDFSampled
- BrdfImportanceSamplingResolution : VRay.Plugins.BRDFSampled
- BrdfImportanceSamplingViewTerms : VRay.Plugins.BRDFSampled
- BrdfNsamplesDPhi : VRay.Plugins.BRDFSampled
- BrdfNsamplesDTheta : VRay.Plugins.BRDFSampled
- Brdfs : VRay.Plugins.BRDFLayered
- Brdfscatter : VRay.Plugins.PhxShaderSim, VRay.Plugins.PhxShaderVoxelShader
- Brdfscatternogi : VRay.Plugins.PhxShaderSim, VRay.Plugins.PhxShaderVoxelShader
- BrdfType : VRay.Plugins.BRDFFiltering, VRay.Plugins.BRDFStochasticFlakes, VRay.Plugins.BRDFToonMtl, VRay.Plugins.BRDFVRayMtl
- BrightMult : VRay.Plugins.SettingsColorMapping, VRay.Plugins.SettingsColorMappingModo
- Brightness : VRay.Plugins.ColorCorrection, VRay.Plugins.TexC4DNoise, VRay.Plugins.TexModoLowHigh, VRay.Plugins.TexXSIBitmap
- BrightSpread : VRay.Plugins.TexCloth, VRay.Plugins.TexMayaCloth
- BrightVariation : VRay.Plugins.TexXSIFabric
- BucketFailed : VRay.VRayRenderer
- BucketInit : VRay.VRayRenderer
- BucketReady : VRay.VRayRenderer
- BucketReadyHasBuffer : VRay.VRayRenderer
- Build : VRay.Plugins.InfoRenderEngine
- BuildDate : VRay.Plugins.InfoRenderEngine
- BuildMod : VRay.Plugins.InfoRenderEngine
- BuildNumber : VRay.Plugins.InfoRenderEngine
- BuildQuality : VRay.Plugins.SettingsLightTree
- BumpAmount : VRay.Plugins.BRDFAlSurface, VRay.Plugins.BRDFFiltering, VRay.Plugins.BRDFToonMtl, VRay.Plugins.BRDFVRayMtl, VRay.Plugins.TexBump2Glossiness, VRay.Plugins.TexOutput
- BumpBrdf : VRay.Plugins.MtlMayaRamp
- BumpDeltaScale : VRay.Plugins.BRDFBump, VRay.Plugins.TexNormalBump
- BumpedBelowSurfaceCheck : VRay.Plugins.LightAmbient, VRay.Plugins.LightDirect, VRay.Plugins.LightDirectMax, VRay.Plugins.LightDirectModo, VRay.Plugins.LightDome, VRay.Plugins.LightIES, VRay.Plugins.LightIESMax, VRay.Plugins.LightLuminaire, VRay.Plugins.LightMesh, VRay.Plugins.LightOmni, VRay.Plugins.LightOmniMax, VRay.Plugins.LightRectangle, VRay.Plugins.LightSphere, VRay.Plugins.LightSpot, VRay.Plugins.LightSpotMax, VRay.Plugins.MayaLightDirect, VRay.Plugins.SunLight
- BumpMap : VRay.Plugins.BRDFAlSurface, VRay.Plugins.BRDFToonMtl, VRay.Plugins.BRDFVRayMtl
- BumpMap1 : VRay.Plugins.TexBlendBumpNormal
- BumpMap2 : VRay.Plugins.TexBlendBumpNormal
- BumpMapMult : VRay.Plugins.BRDFBump, VRay.Plugins.TexNormalBump
- BumpMapWeight1 : VRay.Plugins.TexBlendBumpNormal
- BumpMapWeight2 : VRay.Plugins.TexBlendBumpNormal
- BumpMode : VRay.Plugins.TexBump2Glossiness
- Bumpmul : VRay.Plugins.BRDFScanned
- BumpMult0 : VRay.Plugins.BRDFMultiBump
- BumpMult1 : VRay.Plugins.BRDFMultiBump
- BumpMult2 : VRay.Plugins.BRDFMultiBump
- BumpMult3 : VRay.Plugins.BRDFMultiBump
- BumpReplacesNormal : VRay.Plugins.MtlGLSL
- BumpShadows : VRay.Plugins.BRDFBump
- Bumpstart : VRay.Plugins.BRDFScanned
- BumpTex : VRay.Plugins.BRDFBump
- BumpTex0 : VRay.Plugins.BRDFMultiBump
- BumpTex1 : VRay.Plugins.BRDFMultiBump
- BumpTex2 : VRay.Plugins.BRDFMultiBump
- BumpTex3 : VRay.Plugins.BRDFMultiBump
- BumpTexColor : VRay.Plugins.BRDFBump, VRay.Plugins.TexNormalBump
- BumpTexFloat : VRay.Plugins.BRDFBump, VRay.Plugins.TexNormalBump
- BumpTexMult : VRay.Plugins.BRDFBump, VRay.Plugins.TexNormalBump
- BumpTexMultTex : VRay.Plugins.BRDFBump, VRay.Plugins.TexNormalBump
- BumpType : VRay.Plugins.BRDFAlSurface, VRay.Plugins.BRDFToonMtl, VRay.Plugins.BRDFVRayMtl
- BWforGI : VRay.Plugins.BRDFScanned
- ByFrame : VRay.Plugins.GeomPartio