Table of Contents

This article explains the settings and values for the Corona Color Mix shader in Cinema 4D.

 

Overview


 

The Corona Color Mix is a shader that can be used to mix a solid color and a texture map or shader.

 

 

Shader properties


Level – This is the intensity (also considered as the visibility) of the color.

Color – This is the color that is mixed with a texture map or shader.

Brightness – This is the color brightness. Lower values mean the color is darker, and higher values mean the color is lighter.

Texture – This slot defines the texture map or shader that is mixed with the above color.

Mix mode – This parameter controls the blending mode of the texture map or shader over the base color.

Mix strength – This value controls the intensity of the texture map or shader that is being used.

If the Mix strength is set to 100%, the texture map or shader completely overrides the color unless the Mix mode is set to a different blending mode than Normal.

Invert colors – This option inverts the result after blending it.

 

 

Corona Color Mix: Level

Level = 0%

Level = 50%

Level = 100%

 

Corona Color Mix: Color

Color = Red

Color = Green

Color = Blue

 

Corona Color Mix: Brightness

Brightness = 0%

Brightness = 50%

Brightness = 100%

 


 

 

Corona Color Mix: Texture

Texture = No texture

Texture = Texture sample A

Texture = Texture sample B

 

Corona Color Mix: Mix mode

Mix mode = Normal

Mix mode = Add

Mix mode = Multiply

 

Corona Color Mix: Mix strength

Mix strength = 100%

Mix strength = 50%

Mix strength = 0%