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Table of Contents

This page provides a table of features supported for rendering with V-Ray in Solaris.


PluginSupport

Live & Referenced geometry

(tick)
(through USD)

Live volumes

(tick)

Instancing & Variants

(tick)

Cryptomatte

(tick)
(through Husk)

AOVs

(tick)

V-Ray Lights, Light Mixer, Light Linker

(tick)
V-Ray Materials(tick)
V-Ray Textures(tick)
V-Ray Displacement(tick)
V-Ray Subdivision(tick)
V-Ray Proxy(tick)
V-Ray Environment Fog(tick)
V-Ray Toon Effect(tick)
V-Ray Physical Camera

(tick)

(with Depth of Field & Motion Blur)

V-Ray Object Properties

(tick)

(through Render Geometry Settings LOP)

V-Ray Hair Properties 

(tick)

(through Render Geometry Settings LOP)

V-Ray Matte Surfaces 

(tick)

(through Render Geometry Settings LOP)

V-Ray Render Settings 

(tick)

(through Render Settings LOP)

V-Ray Production/Final rendering 

(tick)

(through USD Render ROP LOP)

V-Ray Batch rendering

(tick)

(through Husk)

Native Houdini volumes(tick)
Solaris Render Region tool(tick)
MtlX shaders

(tick)

(without volumetric shading, layered BRDF shaders, and lights)

V-Ray Profiler(tick)
Hydra Ocean(tick)
Feather Procedurals(tick)
Resumable rendering(tick)
V-Ray Clipper 

(tick)

(through the Render Geometry Settings LOP)

OSL texture and material(tick)
COP (/img) nodes(tick)
Trace sets(tick)
V-Ray Aerial Perspective(error)

V-Ray Fur

(error)

V-Ray Plane

(error)

V-Ray Decal

(error)

V-Ray Enmesh

(error)

Chaos Cosmos

(error)

V-Ray VRScene import

(error)

(due to Solaris limitations)


MtlX Shaders Support


The following functions are supported in Solaris:

  • sin
  • cos
  • tan
  • sqrt
  • log
  • floor
  • exp
  • ceil
  • asin
  • acos


Notes


  • To create a global Extra Texture AOV, add a V-Ray ExtraTexAOV VOP in a shading network inside a Material Library VOP, and point a RenderVar LOP to the Extra Bind Name parameter value of the VOP node.
  • V-Ray only supports 32-bit precision for floating point attributes.