This page provides information about the V-Ray UVW Channel texture in V-Ray for Cinema 4D.
Overview
The UVW Channel texture is used combined with a Bitmap node and specifies which UV channel of the loaded texture is read.
UI Path: Texture > V-Ray > VRayUVWChannel
Parameters
Texture – Specifies the texture map.
UVW Channel – Selects the UVW mapping channel of the connected Bitmap texture. Note that the first possible index of the UVW Channel is -1.
Motion Blur Samples – Specifies the number of motion blur samples when used with animated texture.
Wrap U/ Wrap V/ Wrap W – Wraps the map on its U/V/W direction according to one of the following ways:
None
Tile
Mirror
Crop U/ Crop V/ Crop W – Crops the map on its U/V/W direction.
Wrap Mode – Specifies how to wrap the map:
On 0.5 Boundary
On Integer Boundary
Coverage –