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This page provides information about the V-Ray UVW Channel texture in V-Ray for Cinema 4D.

 

Overview


The UVW Channel texture is used combined with a Bitmap node and specifies which UV channel of the loaded texture is read.

 

UI Path: Texture > V-Ray > VRayUVWChannel

 

 

 

Parameters


 

Texture – Specifies the texture map.

UVW Channel – Selects the UVW mapping channel of the connected Bitmap texture. Note that the first possible index of the UVW Channel is -1.

Motion Blur Samples – Specifies the number of motion blur samples when used with animated texture.

Wrap U/ Wrap V/ Wrap W – Wraps the map on its U/V/W direction according to one of the following ways:

None
Tile
Mirror

Crop U/ Crop V/ Crop W – Crops the map on its U/V/W direction.

Wrap Mode – Specifies how to wrap the map:

On 0.5 Boundary
On Integer Boundary

Coverage –

 

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