This page provides information on V-Ray geometry settings integrated in Solaris Render Geometry Settings LOP node.
Overview
V-Ray geometry settings are located in the V-Ray (Beta) tab of the Render Geometry Settings LOP. The settings are similar to those in the V-Ray Object tab in obj network. The settings become available when you create a Render Geometry Settings LOP from ||stage|| > Rendering > Render Geometry Settings.
UI path: ||stage|| > Rendering > Render Geometry Settings > V-Ray (Beta)
Creating and Setting Attributes
The parameters that correspond to a USD attribute have a pop-up menu that controls how the LOP node authors the attribute:
Set or Create – Sets the attribute to a given value, regardless of whether the attribute previously existed or not.
Set if Exists – Sets an attribute to the given value only if it previously existed. Use this option to make sure the attribute is set on primitives of the correct type.
Block – Makes the attribute appear to not exist so it takes on its default value.
Do Nothing – Does not affect the attribute, i.e. does not create or change the attribute in any way.
V-Ray Tab
Main
This tab allows you to adjust the render settings per object-basis.
Displacement and Subdivision
This tab contains settings for controlling displacement and subdivision on objects.
Matte/Shadow
This tab contains settings for controlling matte/shadow.
Visibility
This tab contains settings for controlling visibility of the object, e.g. how transparent it is to different rays or whether it casts shadows.