This page provides information on the Output tab of the V-Ray BakerTool.
Parameters
Resolution – Specifies resolution for the baked texture.
Output – Specifies a global output path for the baked textures. If empty, the standard image path is used.
You can use the <UDIM> tag in the "Output" path to generate baked textures for each UV island of your asset.
Preview Element – When enabled, applies the selected element over the object after the render is completed and files are saved.
Refresh – Forcefully refreshes the viewport preview.
Surface
Diffuse – The Diffuse render element is included in the rendering process.
Alpha – The alpha channel of the rendered image saved to a separate file is included in the rendering process.
Normals – The direction of the normal at the particular shaded point is included in the rendering process.
BumpNormals – The BumpNormal render element is included in the rendering process.
Reflect-Refract
Reflection – The Reflection render element is included in the rendering process.
Refl Gloss – The Reflection Glossiness render element is included in the rendering process.
IOR – The Reflection IOR render element is included in the rendering process.
Refraction – The Refraction render element is included in the rendering process.
Refr Gloss – The Refraction Glossiness render element is included in the rendering process.
Additional
Self-Illumination – The Self-Illumination render element is included in the rendering process.
Sub-Surface – The SSS render element is included in the rendering process.
CryptoMaterial – The mattes based on the materials in the scene are included in the rendering process.
World Position – The X, Y, and Z coordinates of the point that are converted to RGB data are included in the rendering process.
Ambient Occlusion – Normal ambient occlusion is included in the rendering process.
Unoccluded – The color that is returned by the texture for unoccluded areas. A texture map can be used for this parameter.
Occluded – The color that is returned by the texture for occluded areas. A texture map can be used for this parameter.
Radius – Determines the amount of area (in scene units) where the AO effect is produced.
Falloff – Controls the speed of the transition between occluded and unoccluded areas.
Subdivs – Controls the number of samples that V-Ray takes to calculate the AO effect. Lower values render faster but produce noisier results.
Custom Attributes
Outputs the specified attribute to a separate element.
Custom Operator
Outputs the specified VOP node to a separate element.
Extra Container
Container Path – Sets a path to a render elements container specified in the out context. Thus, you can bake whatever render elements you want, not only the elements specified in the BakerTool interface.