Table of Contents

This page provides information about the File menu and its sub-menus in Chaos Envision.


Menu Options


New – Creates a new empty scene. Shortcut: Ctrl+N

Open… – Opens a browser window to load a supported file. Shortcut: Ctrl+O

Open recent – Displays a list of up to 10 recently opened scenes and allows you to load any of them. Use the Clear recent file list button at the bottom of the list to clear all files from the list.

Import – Opens a browser window to load a scene or object file. The file is linked to the current Envision scene. If you make changes to the imported file, it can be updated in Envision to reflect those changes. The supported file formats are V-Ray Mesh (.vrmesh) and V-Ray Scene (.vrscene). The linked .vrscene file can be embedded from the vrscene parameters in the Details tab. Find more information at VRscene Details and Importing Files.

Merge – Opens a browser window to load an Envision project file. The file is embedded to the current Envision scene. Only .envision files are supported. Find more information at Merging Files.

Save – Saves the current scene in .envision format. Shortcut: Ctrl+S

Save as… – Saves the current scene in .envision format. You can specify a name and directory for the file.

Close – Closes the currently opened scene and clears the viewport. Shortcut: Ctrl+F4

Open Cosmos Browser – Opens the Chaos Cosmos Browser window.

Project settings… – Opens the Project Settings window where you can manage the settings for the current scene such as angle, speed, and length units, denoiser type, gizmos display, etc.

Missing dependencies – Opens the Missing Dependencies dialog, which displays all missing or conflicting dependencies from linked .vrscene files. For example, if an object references a material that no longer exists in the .vrscene file, the dialog allows you to resolve the issue by removing the missing dependency, such as by removing the material from the object.

Quit Envision – Closes Chaos Envision.



Project Settings


Denoiser Sets the type of the denoiser used in the viewport.

None – No denoising is used. This results in noise visible in the viewport.
Optix – Uses the NVIDIA OptiX AI denoiser which offers high image fidelity.
Vantage – Uses the Vantage denoiser which produces sharp initial image, but some artifacts may remain even when more render samples are accumulated.
Combined – A combination of Vantage and Optix denoisers.
DLSS – Uses NVIDIA DLSS which offers real-time AI denoising.
DLSS Combined – Uses a combination of DLSS and Optix denoisers.

Typically, there's no need to change the denoiser type. However, if you notice visual artifacts like excessive smearing or flickering, you can try different denoiser types to find the one that works best for your scene.

VSync – Toggles vertical synchronization. When enabled, the viewport refresh rate is synchronized with the display refresh rate. This prevents screen tearing at a minor performance cost.

Enable Dynamic Textures – When enabled, textures are downscaled based on where they are viewed from. This reduces GPU memory consumption (this is scene-dependent). Texture size is updated if necessary on every scene movement.

Angle Units – Specifies the units for measuring angles (e.g. when rotating objects).

Length Units – Specifies the units for measuring distance (e.g. when moving objects).

Speed Units – Specifies the units for measuring speed (e.g. when animating objects).

Time Units – Specifies the units for measuring time.

Create new Variation Warning – Defines the behavior when creating a new variation while having unsaved changes in the current variation. 

Ask – Always ask whether to apply or discard changes made to the current variation.
Always reset current – Always discard changes made to the current variation and transfer them to the new one.
Always save current – Always save changes made to the current variation and duplicate them to the new one.

Switch to Variation Warning – Defines the behavior when switching to a variation while having unsaved changes in the current one. 

Ask – Always ask whether to apply or discard changes made to the current variation when switching to another one.
Always reset current – Always discard changes made to the current variation when switching to another one.
Always save current – Always save changes made to the current variation when switching to another one.

Change Animation Time Warning – Defines the behavior when moving the animation slider while having unsaved changes in the current variation.

Ask – Always ask whether to apply or discard changes made to the current variation when moving the animation slider.
Always proceed without saving – Always discard changes made to the current variation when moving the animation slider.
Always save modifications – Always save changes made to the current variation when moving the animation slider. 

Hide all gizmos – When enabled, hides all gizmos (e.g. for camera and light objects).

Hide light gizmos – When enabled, hides the light object gizmos.



Missing Dependencies


The Missing dependencies dialog displays a list of missing or conflicting dependencies from the linked .vrscene file. The dependencies can be ordered in ascending or descending order based on their status, name, type, or scene and source file paths.

Refresh dependencies list

Remove all missing and conflicting dependencies







See also:


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