Table of Contents

This page provides information about the light parameters in the Details tab.


Overview


When a light is selected, its parameters are displayed in the Details tab in the right-hand side panel. A light can be selected either from the Lights tab, or from the Lights filter tab of the Objects tab.


Actions with Lights


All light types share a set of common options, along with some options that are specific to each respective light type.


Buttons

A field showing the name of the selected light, allowing you also to rename the light. The new name is automatically displayed in the respective light filter tab.

Lock  Disables the transformation options (position, rotation and scale) of the selected light(s). The options become greyed out. Click to enable the options for manipulation again.

Toggles the visibility of the selected light on and off. Invisible lights are not rendered.

Move pivot – Opens the Pivot Point Adjustments options. There you can move the pivot point.

Select hierarchy All – Selects the parent and all children of the current selection from within the scene hierarchy.

Select hierarchy Parent only – Selects only the parent of the current selection from within the scene hierarchy.

Select hierarchy All children  Selects the rest of the children in the scene hierarchy group the current selection belongs to.

Make instance unique – Excludes the selection from the rest of its instances and makes it unique. The action is disabled if the selection has no instances.

Select all instances – Selects all instances the selected light has in the scene.

Move along spline – Associates the selected light with a spline to define its direction of movement


Move along spline settings  Opens the Move along spline settings. Available when the Move along spline button is activated and a spline is selected.

Look at – Picks an object the selected light should look at during animation.

Restores all position, rotation and scale values to their default values, i.e to zero.


Transformations

Position – Moves the light along the X, Y and Z axes.

Rotation – Rotates the light along the X, Y and Z axes.

Scale – Specifies the scale along the X, Y and Z axes.




Pivot Point Adjustments


Moves the pivot to the bottom center of the bounding box.

Moves the pivot to the center of the bounding box.

Moves the pivot to the top of the bounding box.

Resets the pivot to its initial position.

Minimum bounding box value on X / Y / Z axis.

Center bounding box value on X / Y / Z axis.

Maximum bounding box value on X / Y / Z axis.


Local Coordinates – Uses the local coordinate when adjusting the pivot point. The local coordinate system is specific to each individual object. The X, Y, and Z axes are aligned relative to the object's transformation.

World Coordinates – Uses the world coordinate when adjusting the pivot. The world coordinate system is the global reference frame for the entire scene. The X, Y, and Z axes are always aligned with the scene’s global orientation.

XDisplays and specifies the selected pivot's position on the X axis. The value is World or Local coordinate space dependent.

Y – Displays and specifies the selected pivot's position on the Y axis. The value is World or Local coordinate space dependent.

Z – Displays and specifies the selected pivot's position on the Z axis. The value is World or Local coordinate space dependent.




Move Along Spline


Speed – Specifies the speed of the light while moving along the spline.

Offset – Specifies the light's forward offset from the starting point of the spline, measured in scene units. Useful e.g. for making the animation start from the middle of the spline.

Animation – Specifies the behavior of the animation after being played. It can loop, stop, hide, or extrapolate.

Follow Spline – When enabled, the light aligns with the centerline of the spline, automatically following its path and maintaining the same direction as the spline.







See also:



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