This page provides information about the light parameters in the Details tab.
Overview
When a light is selected, its parameters are displayed in the Details tab in the right-hand side panel. A light can be selected either from the Lights tab, or from the Lights filter tab of the Objects tab.
Actions with Lights
All light types share a set of common options, along with some options that are specific to each respective light type.
Buttons
A field showing the name of the selected light, allowing you also to rename the light. The new name is automatically displayed in the respective light filter tab. | |
Lock – Disables the transformation options (position, rotation and scale) of the selected light(s). The options become greyed out. Click to enable the options for manipulation again. | |
Toggles the visibility of the selected light on and off. Invisible lights are not rendered. | |
Move pivot – Opens the Pivot Point Adjustments options. There you can move the pivot point. | |
Select hierarchy All – Selects the parent and all children of the current selection from within the scene hierarchy. | |
Select hierarchy Parent only – Selects only the parent of the current selection from within the scene hierarchy. | |
Select hierarchy All children – Selects the rest of the children in the scene hierarchy group the current selection belongs to. | |
Make instance unique – Excludes the selection from the rest of its instances and makes it unique. The action is disabled if the selection has no instances. | |
Select all instances – Selects all instances the selected light has in the scene. | |
Move along spline – Associates the selected light with a spline to define its direction of movement | |
Move along spline settings – Opens the Move along spline settings. Available when the Move along spline button is activated and a spline is selected. | |
Look at – Picks an object the selected light should look at during animation. | |
Restores all position, rotation and scale values to their default values, i.e to zero. |
Transformations
Position – Moves the light along the X, Y and Z axes.
Rotation – Rotates the light along the X, Y and Z axes.
Scale – Specifies the scale along the X, Y and Z axes.
Pivot Point Adjustments
Moves the pivot to the bottom center of the bounding box. | |
Moves the pivot to the center of the bounding box. | |
Moves the pivot to the top of the bounding box. | |
Resets the pivot to its initial position. | |
Minimum bounding box value on X / Y / Z axis. | |
Center bounding box value on X / Y / Z axis. | |
Maximum bounding box value on X / Y / Z axis. |
Local Coordinates – Uses the local coordinate when adjusting the pivot point. The local coordinate system is specific to each individual object. The X, Y, and Z axes are aligned relative to the object's transformation.
World Coordinates – Uses the world coordinate when adjusting the pivot. The world coordinate system is the global reference frame for the entire scene. The X, Y, and Z axes are always aligned with the scene’s global orientation.
X – Displays and specifies the selected pivot's position on the X axis. The value is World or Local coordinate space dependent.
Y – Displays and specifies the selected pivot's position on the Y axis. The value is World or Local coordinate space dependent.
Z – Displays and specifies the selected pivot's position on the Z axis. The value is World or Local coordinate space dependent.
Move Along Spline
Speed – Specifies the speed of the light while moving along the spline.
Offset – Specifies the light's forward offset from the starting point of the spline, measured in scene units. Useful e.g. for making the animation start from the middle of the spline.
Animation – Specifies the behavior of the animation after being played. It can loop, stop, hide, or extrapolate.
Follow Spline – When enabled, the light aligns with the centerline of the spline, automatically following its path and maintaining the same direction as the spline.
See also: