This page provides information about Envision's native light types.
Overview
Envision provides three native types of lights that you can create in your project:
Disc | A general-purpose light that simulates real-world point light sources such as lamps and ceiling lights. | |
Rectangular | A planar light source, also commonly referred to as "rectangle" light. | |
Sphere | A spherical object that serves as a general-purpose light for simulating real-world point sources such as lamp bulbs. It emits light outward in all directions and can be scaled to any size. |
All light types can be accessed through their respective filter tab in the Lights and Objects tabs. The parameters of each light are available in the Details tab upon light selection.
Sphere Light
The following parameters are available for the sphere light type.
Color – Changes the color of the sphere light.
Intensity – Specifies the intensity of the sphere light's brightness.
Type – Specifies the shape of the light source: Sphere, Rectangle, or Disc.
Sphere Radius – Specifies the radius of the sphere light.
Object Information – Shows information about the polygon count, UVW channel count, sub-material count, and bounding box.
Rectangular Light
The following parameters are available for the rectangular light type.
Color – Changes the color of the rectangular light.
Intensity – Specifies the intensity of the rectangular light's brightness.
Type – Specifies the shape of the light source: Rectangle, Sphere, Disc.
Rectangle Width – Specifies the width of the light source.
Rectangle Length – Specifies the length of the light source.
Object Information – Shows information about the polygon count, UVW channel count, sub-material count, and bounding box.
Disc Light
The following parameters are available for the disc light type.
Color – Changes the color of the disc light.
Intensity – Specifies the intensity of the disc light's brightness.
Type – Specifies the shape of the light source: Rectangle, Sphere, Disc.
Sphere Radius – Specifies the radius of the sphere light.
Object Information – Shows information about the polygon count, UVW channel count, sub-material count, and bounding box.