This page provides details about textures in Chaos Envision.
Overview
Textures can be controlled either globally or individually in the Material Editor. The Tiling Settings dialog allows you to adjust all textures of a material at once. Individual texture slots open the Image Properties dialog, where you can make precise adjustments for specific textures.
All texture parameters are located in the Material Editor under the Details tab.
Chaos Envision currently supports only image-format textures.
Texture Menus
Right-click on any Texture slot () to display a menu with options for replacing and removing textures.
Click on the GIF to enlarge it.
Click on the small arrow of any Texture or Color slot ( ) to display options for adding color or texture.
Click on the GIF to enlarge it.
Tiling Settings
The Tiling Settings dialog is accessible through the designated Placement and Randomization.
button of each material. It controls the textures of a material globally. The Tiling Settings dialog contains two tabs:Placement
These settings control how all textures in the selected material are positioned on the objects the material is applied to.
From UVs – The textures are applied to the object based on its existing UV mapping. Use this option if the object you are applying a material to is properly UV-mapped.
Lock aspect ratio – Locks width and height proportions so that they are kept when resizing the textures.
Width – Specifies the texture tile width.
Height – Specifies the texture tile height.
Rotation – Texture rotation.
Offset – Horizontal and vertical texture offset.
Tri-planar – The textures are applied to the object using tri-planar mapping (along the object-space X, Y, Z axes). This allows applying textures to objects which do not have proper UV mapping or do not have UV mapping at all without visible seams.
Width – Specifies the texture tile width.
Height – Specifies the texture tile height.
Scale – Controls the overall scale of the textures projection. It is a proportional tri-planar mapping scaling.
Rotation – Tri-planar mapping rotation on the X, Y, and Z axes.
Offset – Tri-planar mapping offset along the X, Y, and Z axes.
Randomization
Randomization – Enables texture randomization to prevent visible repetitions. The randomization is applied to all textures in the selected material.
Make seamless – Makes the texture seamless by randomizing the position of each texture tile.
Seams blend – Defines the amount of blending between adjacent texture tiles, which removes seams.
The Randomization options are still under development and may not function as expected.
Image Properties
The Image Properties dialog is accessible from any Texture slot (
) when a texture is applied.Base Properties
Image properties –Toggles the selected image on and off.
Browse –Browse for another image.
Invert – Inverts the image to a negative. Useful for cases like inverting grayscale texture patterns.
Tint – Blends (using linear interpolation) between the texture and the selected Tint color. 0 means only the texture is used, 1 means only the Tint color is used.
Texture strength – Controls the visibility or strength of the texture. 0 means no texture is visible, i.e. black color is used. 100 means the texture is fully visible. The color swatch is a visual cue of the darkening effect of this parameter.
Placement
The parameters in the Placement tab are the same as the parameters of the Tiling dialog.
For more information, refer to the preceding Tiling Settings section.
Randomization
The parameters in the Placement tab are the same as the parameters of the Tiling dialog.
For more information, refer to the preceding Tiling Settings section.
Color Corrections
Color corrections –Allows basic color corrections to be applied to the selected image.
Hue – Changes the overall hue of the image colors (grey colors remain intact).
Saturation – Changes the saturation of the image. Lower values move the image towards the greyscale while higher values increase the colors' intensities.
Brightness – Adjusts the overall brightness of the image. Higher values add white to the image, whereas lower values subtract white from the image.
Contrast – Adjusts the contrast between low and high tones in the texture, while keeping mid values. Higher values increase the contrast, while lower values decrease it.
See also: