This page provides details about textures in Chaos Envision.
Overview
Textures can be controlled either globally or individually in the Material Editor. The Tiling Settings dialog allows you to adjust all textures of a material at once. Individual texture slots open the Image Properties dialog, where you can make precise adjustments for specific textures.
All texture parameters are located in the Material Editor under the Details tab.
Chaos Envision currently supports only image-format textures.
Texture Menus
Right-click on any Texture slot () to display a menu with options for replacing and removing textures.
Click on the small arrow of any Texture or Color slot ( ) to display options for adding color or texture.
Tiling Settings
Placement
Randomization
Image Properties
Base Properties
Placement
Randomization
Color Corrections
Examples
The following examples demonstrate the effect that individual Texture parameters have on the scene. Click on any image to view it at a higher resolution.
Placement: Dimensions
This example shows how Width and Height parameters change the texture pattern. The Placement type is From UVs and Rotation is 0°.
Width and Height = 0.2m
Width = 0.5m, Height = 0.2m
Width and Height = 0.5m
Width = 0.5m, Height = 1m
Width and Height = 1m
Placement: Rotation
This example shows how Rotation parameters change the texture pattern. The Placement type is From UVs, the Width is 0.8m and the Height is 0.9m.
Rotation = 45°
Rotation = 20°
Rotation = 0°
Rotation = -20°
Rotation = -45°
Placement: Offset
This example shows how Offset parameters change the texture pattern. The Placement type is From UVs, so the offsetting is done on the U and V axis. The Width is 0.8m and the Height is 0.9m.
Offset U = 0, Offset V = 0.07
Offset U = 0, Offset V = 0.1
Offset U = 0, Offset V = 0.15
Offset U = 0.1, Offset V = 0.01
Offset U = 0.2, Offset V = 0.01
Placement: Scale
This example shows how Scale parameters change the texture pattern. The Placement type is Tri-planar. The Width and Height are 1.5m.
Scale = 1
Scale = 1.5
Scale = 2
Placement: Invert
This example shows how Invert parameters change the texture pattern.
Original
Inverted