Official Release
Date - June 27, 2023
New Features
Scene States
- Implemented a Scene States system for creating, modifying and switching lights, materials, and objects variations. Each tab, that can utilize the states system has a Scene sub-state rollout and a new Scene States tab is added in the right side panel.
Render Elements
- Implemented render elements(Lighting, Specular, Global Illumination, Reflection, Refraction, Self-Illumination, Atmosphere, Background, Diffuse Filter, Bumped Normals, Z-Depth, Velocity, Object Mask, Material Mask, Raw RGB) for compositing and masks.
- Option for saving render elements as separate .png and .jpeg images.
Fog
- Implemented light scattering( volumetric) fog.
Textures
- Support for multiple UV channels.
- Support for Vertex Color.
- Support for all options of the Advanced mode of the Color Correction texture from 3ds Max.
- Support for repeat/offset U/V for UVWGenMaya when not using shading graphs (e.g. for bump maps).
Animation
Support for .vrscene file with animated: vertices, vrmeshes, materials, textures and UV parameters, light parameters.
Support for animations outside the imported .vrscene range.
Denoiser
- Implemented Intel Open Image Denoise denoiser (OIDN) for interactive and HQ rendering.
Performance
Implemented NVIDIA upscaling denoiser in interactive mode, requires driver 530 or newer.
Implemented reservoir resampling algorithm for direct lighting (RTXDI).
Render resolution scale option in interactive mode.
Chaos Scatter
- Implemented Chaos Scatter for populating objects in the scene.
Hardware
Support for HDR displays.
Support for AMD GPUs (experimental).
Subdivision
- Support for statically subdivided geometry objects from .vrscene.
Lights
Support for mesh lights (improved with reservoir resampling enabled).
Creation of lights(Point, Spot, Directional, Rectangle, Disc, Sphere, IES) from inside Vantage.
Support for instanced lights via Forest pack and Railclone.
Materials
Support for VRmat materials.
Support for V-Ray override material (MtlOverride).
UI/UX
Helper onscreen text for gizmo manipulators.
Rendering quality presets slider with 4 predefined presets.
Cloning
- Implemented object cloning functionality with Ctrl+D.
Camera
Support for camera render resolution from .vrscene file.
Support for orthographic camera.
Camera grouping functionality.
Tools
Support for Vertex snapping when moving objects.
Added functionality to quickly place the pivot on the object's bounding box boundaries.
Home Screen
- Implemented a Home Screen dialog with quick links, recent file and sample scenes.
Rendering
- Implemented interval and specific frames or frames list for sequence rendering.
Geometry
- Support for embedded vrscene nodes (VRayScene).
Modified
UX/UI
- Revamped user interface and user experience with reorganized and regrouped parameters.
Fixes
Live Link
- Double frame sequence rendering during Live Link with 'Render animation with Chaos Vantage'.
Geometry
Wrong placement of meshes at the origin when instanced by an Instancer in an animated .vrscene file.
- Artifacts near the scene origin caused by self intersection.